// Use this for initialization void Start() { SetAudioLevels.LoadVolumes(); var playMusic = GetComponent <PlayMusic>(); playMusic.PlaySelectedMusic(1, 0.01f); playMusic.FadeUp(fadeAlphaAnimationClip.length); fader.gameObject.SetActive(true); fader.SetTrigger("Unfade"); Invoke("doneFading", fadeAlphaAnimationClip.length); Init(); }
void Start() { SetAudioLevels.LoadVolumes(); ReturnToMenu(); }