Exemplo n.º 1
0
 public ClassData(string Tag = null)
     : base(Tag)
 {
     TagSkill1        = new ActorValues();
     TagSkill2        = new ActorValues();
     TagSkill3        = new ActorValues();
     TagSkill4        = new ActorValues();
     ClassDataFlags   = new ClassDataFlag();
     Services         = new ServicesFlag();
     TrainingSkill    = new Skills();
     MaxTrainingLevel = new Byte();
     Unused           = new byte[2];
 }
Exemplo n.º 2
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 public AIData(string Tag = null)
     : base(Tag)
 {
     Aggression          = new AggressionType();
     Confidence          = new ConfidenceType();
     EnergyLevel         = new Byte();
     Responsibility      = new Byte();
     Mood                = new MoodType();
     Unused              = new byte[3];
     Services            = new ServicesFlag();
     Teaches             = new Skills();
     MaxTrainingLevel    = new Byte();
     Assistance          = new AssistanceType();
     AggroRadiusBehavior = new AggroRadiusBehaviorFlags();
     AggroRadius         = new Int32();
 }
Exemplo n.º 3
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 public ClassData(ActorValues TagSkill1, ActorValues TagSkill2, ActorValues TagSkill3, ActorValues TagSkill4, ClassDataFlag ClassDataFlags, ServicesFlag Services, Skills TrainingSkill, Byte MaxTrainingLevel, Byte[] Unused)
 {
     this.TagSkill1        = TagSkill1;
     this.TagSkill2        = TagSkill2;
     this.TagSkill3        = TagSkill3;
     this.TagSkill4        = TagSkill4;
     this.ClassDataFlags   = ClassDataFlags;
     this.Services         = Services;
     this.TrainingSkill    = TrainingSkill;
     this.MaxTrainingLevel = MaxTrainingLevel;
     this.Unused           = Unused;
 }
Exemplo n.º 4
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 public AIData(AggressionType Aggression, ConfidenceType Confidence, Byte EnergyLevel, Byte Responsibility, MoodType Mood, Byte[] Unused, ServicesFlag Services, Skills Teaches, Byte MaxTrainingLevel, AssistanceType Assistance, AggroRadiusBehaviorFlags AggroRadiusBehavior, Int32 AggroRadius)
 {
     this.Aggression          = Aggression;
     this.Confidence          = Confidence;
     this.EnergyLevel         = EnergyLevel;
     this.Responsibility      = Responsibility;
     this.Mood                = Mood;
     this.Unused              = Unused;
     this.Services            = Services;
     this.Teaches             = Teaches;
     this.MaxTrainingLevel    = MaxTrainingLevel;
     this.Assistance          = Assistance;
     this.AggroRadiusBehavior = AggroRadiusBehavior;
     this.AggroRadius         = AggroRadius;
 }