public ClassData(string Tag = null) : base(Tag) { TagSkill1 = new ActorValues(); TagSkill2 = new ActorValues(); TagSkill3 = new ActorValues(); TagSkill4 = new ActorValues(); ClassDataFlags = new ClassDataFlag(); Services = new ServicesFlag(); TrainingSkill = new Skills(); MaxTrainingLevel = new Byte(); Unused = new byte[2]; }
public AIData(string Tag = null) : base(Tag) { Aggression = new AggressionType(); Confidence = new ConfidenceType(); EnergyLevel = new Byte(); Responsibility = new Byte(); Mood = new MoodType(); Unused = new byte[3]; Services = new ServicesFlag(); Teaches = new Skills(); MaxTrainingLevel = new Byte(); Assistance = new AssistanceType(); AggroRadiusBehavior = new AggroRadiusBehaviorFlags(); AggroRadius = new Int32(); }
public ClassData(ActorValues TagSkill1, ActorValues TagSkill2, ActorValues TagSkill3, ActorValues TagSkill4, ClassDataFlag ClassDataFlags, ServicesFlag Services, Skills TrainingSkill, Byte MaxTrainingLevel, Byte[] Unused) { this.TagSkill1 = TagSkill1; this.TagSkill2 = TagSkill2; this.TagSkill3 = TagSkill3; this.TagSkill4 = TagSkill4; this.ClassDataFlags = ClassDataFlags; this.Services = Services; this.TrainingSkill = TrainingSkill; this.MaxTrainingLevel = MaxTrainingLevel; this.Unused = Unused; }
public AIData(AggressionType Aggression, ConfidenceType Confidence, Byte EnergyLevel, Byte Responsibility, MoodType Mood, Byte[] Unused, ServicesFlag Services, Skills Teaches, Byte MaxTrainingLevel, AssistanceType Assistance, AggroRadiusBehaviorFlags AggroRadiusBehavior, Int32 AggroRadius) { this.Aggression = Aggression; this.Confidence = Confidence; this.EnergyLevel = EnergyLevel; this.Responsibility = Responsibility; this.Mood = Mood; this.Unused = Unused; this.Services = Services; this.Teaches = Teaches; this.MaxTrainingLevel = MaxTrainingLevel; this.Assistance = Assistance; this.AggroRadiusBehavior = AggroRadiusBehavior; this.AggroRadius = AggroRadius; }