// -------------------------------------------------------------------------------
        // OnClientMessageRequestUserChangePassword
        // @Client -> @Server
        // -------------------------------------------------------------------------------
        /// <summary>
        /// Event <c>OnClientMessageRequestUserChangePassword</c>.
        /// Triggered when the server receives a user change password request.
        /// </summary>
        /// <param name="conn"></param>
        /// <param name="msg"></param>
        void OnClientMessageRequestUserChangePassword(NetworkConnection conn, ClientMessageRequestUserChangePassword msg)
        {
            ServerMessageResponseUserChangePassword message = new ServerMessageResponseUserChangePassword
            {
                success          = true,
                text             = "",
                causesDisconnect = false
            };

            if (!GetIsUserLoggedIn(msg.userName) && DatabaseManager.singleton.TryUserChangePassword(msg.userName, msg.oldPassword, msg.newPassword))
            {
                message.text = systemText.userChangePasswordSuccess;

                debug.LogFormat(this.name, nameof(OnClientMessageRequestUserChangePassword), conn.ID(), "Success");                 //DEBUG
            }
            else
            {
                message.text    = systemText.userChangePasswordFailure;
                message.success = false;

                debug.LogFormat(this.name, nameof(OnClientMessageRequestUserChangePassword), conn.ID(), "DENIED");                 //DEBUG
            }

            conn.Send(message);
        }
Exemplo n.º 2
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        // -------------------------------------------------------------------------------
        // OnClientMessageRequestUserChangePassword
        // @Client -> @Server
        // -------------------------------------------------------------------------------
        void OnClientMessageRequestUserChangePassword(NetworkConnection conn, ClientMessageRequestUserChangePassword msg)
        {
            ServerMessageResponseUserChangePassword message = new ServerMessageResponseUserChangePassword
            {
                success          = true,
                text             = "",
                causesDisconnect = false
            };

            if (DatabaseManager.singleton.TryUserChangePassword(msg.username, msg.oldPassword, msg.newPassword))
            {
                message.text = systemText.userChangePasswordSuccess;
            }
            else
            {
                message.text    = systemText.userChangePasswordFailure;
                message.success = false;
            }

            conn.Send(message);
        }
Exemplo n.º 3
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 // -------------------------------------------------------------------------------
 /// <summary>
 /// Event <c>OnServerMessageResponseUserChangePassword</c>.
 /// Triggered when the client receives a user changed password response from the server.
 /// Triggers the <c>OnServerMessageResponse</c> event.
 /// Occurs on the client.
 /// </summary>
 /// <param name="conn"></param>
 /// <param name="msg"></param>
 void OnServerMessageResponseUserChangePassword(NetworkConnection conn, ServerMessageResponseUserChangePassword msg)
 {
     OnServerMessageResponse(conn, msg);
 }
Exemplo n.º 4
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 // -------------------------------------------------------------------------------
 /// <summary>
 /// Event <c>OnServerMessageResponseUserChangePassword</c>.
 /// Triggered when the client receives a user changed password response from the server.
 /// Triggers the <c>OnServerMessageResponse</c> event.
 /// Occurs on the client.
 /// </summary>
 /// <param name="conn"></param>
 /// <param name="msg"></param>
 void OnServerMessageResponseUserChangePassword(NetworkConnection conn, ServerMessageResponseUserChangePassword msg)
 {
     debug.LogFormat(this.name, nameof(OnServerMessageResponseUserChangePassword), conn.Id(), msg.success.ToString()); //DEBUG
     OnServerMessageResponse(conn, msg);
 }