// ------------------------------------------------------------------------------- // OnClientMessageRequestUserChangePassword // @Client -> @Server // ------------------------------------------------------------------------------- /// <summary> /// Event <c>OnClientMessageRequestUserChangePassword</c>. /// Triggered when the server receives a user change password request. /// </summary> /// <param name="conn"></param> /// <param name="msg"></param> void OnClientMessageRequestUserChangePassword(NetworkConnection conn, ClientMessageRequestUserChangePassword msg) { ServerMessageResponseUserChangePassword message = new ServerMessageResponseUserChangePassword { success = true, text = "", causesDisconnect = false }; if (!GetIsUserLoggedIn(msg.userName) && DatabaseManager.singleton.TryUserChangePassword(msg.userName, msg.oldPassword, msg.newPassword)) { message.text = systemText.userChangePasswordSuccess; debug.LogFormat(this.name, nameof(OnClientMessageRequestUserChangePassword), conn.ID(), "Success"); //DEBUG } else { message.text = systemText.userChangePasswordFailure; message.success = false; debug.LogFormat(this.name, nameof(OnClientMessageRequestUserChangePassword), conn.ID(), "DENIED"); //DEBUG } conn.Send(message); }
// ------------------------------------------------------------------------------- // OnClientMessageRequestUserChangePassword // @Client -> @Server // ------------------------------------------------------------------------------- void OnClientMessageRequestUserChangePassword(NetworkConnection conn, ClientMessageRequestUserChangePassword msg) { ServerMessageResponseUserChangePassword message = new ServerMessageResponseUserChangePassword { success = true, text = "", causesDisconnect = false }; if (DatabaseManager.singleton.TryUserChangePassword(msg.username, msg.oldPassword, msg.newPassword)) { message.text = systemText.userChangePasswordSuccess; } else { message.text = systemText.userChangePasswordFailure; message.success = false; } conn.Send(message); }
// ------------------------------------------------------------------------------- /// <summary> /// Event <c>OnServerMessageResponseUserChangePassword</c>. /// Triggered when the client receives a user changed password response from the server. /// Triggers the <c>OnServerMessageResponse</c> event. /// Occurs on the client. /// </summary> /// <param name="conn"></param> /// <param name="msg"></param> void OnServerMessageResponseUserChangePassword(NetworkConnection conn, ServerMessageResponseUserChangePassword msg) { OnServerMessageResponse(conn, msg); }
// ------------------------------------------------------------------------------- /// <summary> /// Event <c>OnServerMessageResponseUserChangePassword</c>. /// Triggered when the client receives a user changed password response from the server. /// Triggers the <c>OnServerMessageResponse</c> event. /// Occurs on the client. /// </summary> /// <param name="conn"></param> /// <param name="msg"></param> void OnServerMessageResponseUserChangePassword(NetworkConnection conn, ServerMessageResponseUserChangePassword msg) { debug.LogFormat(this.name, nameof(OnServerMessageResponseUserChangePassword), conn.Id(), msg.success.ToString()); //DEBUG OnServerMessageResponse(conn, msg); }