Exemplo n.º 1
0
 void Start()
 {
     select         = FindObjectOfType <SelectionPanelController>();
     player         = GameObject.FindGameObjectWithTag("Player").transform;
     hasShown       = false;
     playerIsActive = true;
 }
Exemplo n.º 2
0
    void Start()
    {
        inventory = FindObjectOfType <InventoryManager>();
        select    = FindObjectOfType <SelectionPanelController>();

        player         = GameObject.FindGameObjectWithTag("Player").transform;
        playerIsActive = true;
    }
Exemplo n.º 3
0
    void Start()
    {
        player           = GameObject.FindGameObjectWithTag("Player");
        playerController = player.GetComponent <PlayerController>();

        manager = FindObjectOfType <Manager>();

        select = FindObjectOfType <SelectionPanelController>();
    }
Exemplo n.º 4
0
    //awake because the keyreader accesses some things at Start
    void Awake()
    {
        anim        = GetComponent <Animator>();
        audioSource = GetComponent <AudioSource>();

        select = FindObjectOfType <SelectionPanelController>();

        //start door closed
        doorOpen = false;

        //get information from player
        player            = GameObject.FindGameObjectWithTag("Player");
        selectionDistance = player.GetComponent <PlayerController>().playerReach;
        playerIsActive    = true;
    }
Exemplo n.º 5
0
    // Use this for initialization
    void Start()
    {
        //objects and variables
        manager           = FindObjectOfType <Manager>();
        player            = GameObject.FindGameObjectWithTag("Player");
        selectionDistance = player.GetComponent <PlayerController>().playerReach;

        //subscribe to events
        manager.alarmEvent += OnAlarmActivate;
        manager.GameOver   += OnGameOver;

        //start game with active player and no alarm
        playerIsActive   = true;
        isAlarmTriggered = false;

        //UI
        select = FindObjectOfType <SelectionPanelController>();
    }