void Start() { select = FindObjectOfType <SelectionPanelController>(); player = GameObject.FindGameObjectWithTag("Player").transform; hasShown = false; playerIsActive = true; }
void Start() { inventory = FindObjectOfType <InventoryManager>(); select = FindObjectOfType <SelectionPanelController>(); player = GameObject.FindGameObjectWithTag("Player").transform; playerIsActive = true; }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); playerController = player.GetComponent <PlayerController>(); manager = FindObjectOfType <Manager>(); select = FindObjectOfType <SelectionPanelController>(); }
//awake because the keyreader accesses some things at Start void Awake() { anim = GetComponent <Animator>(); audioSource = GetComponent <AudioSource>(); select = FindObjectOfType <SelectionPanelController>(); //start door closed doorOpen = false; //get information from player player = GameObject.FindGameObjectWithTag("Player"); selectionDistance = player.GetComponent <PlayerController>().playerReach; playerIsActive = true; }
// Use this for initialization void Start() { //objects and variables manager = FindObjectOfType <Manager>(); player = GameObject.FindGameObjectWithTag("Player"); selectionDistance = player.GetComponent <PlayerController>().playerReach; //subscribe to events manager.alarmEvent += OnAlarmActivate; manager.GameOver += OnGameOver; //start game with active player and no alarm playerIsActive = true; isAlarmTriggered = false; //UI select = FindObjectOfType <SelectionPanelController>(); }