Exemplo n.º 1
0
 private void Start()
 {
     playerInventory        = ClassManager.instance.playerInventory;
     groundTileManager      = ClassManager.instance.groundTileManager;
     selectedTileController = ClassManager.instance.selectedTileController;
     sfxPlayer    = ClassManager.instance.sfxPlayer;
     plantManager = ClassManager.instance.plantManager;
     ageManager   = ClassManager.instance.ageManager;
     foodManager  = ClassManager.instance.foodManager;
     shopManager  = ClassManager.instance.shopManager;
 }
Exemplo n.º 2
0
 private void setClasses()
 {
     inputManager           = gameObject.GetComponent <InputManager>();
     ageManager             = gameObject.GetComponent <AgeManager>();
     farmerMovement         = farmerObject.GetComponent <FarmerMovement>();
     playerInventory        = farmerObject.GetComponent <PlayerInventory>();
     spriteManager          = gameObject.GetComponent <SpriteManager>();
     prefabManager          = gameObject.GetComponent <PrefabManager>();
     dropItem               = farmerObject.GetComponent <DropItem>();
     selectedTileController = farmerObject.GetComponent <SelectedTileController>();
     useItem           = farmerObject.GetComponent <UseItem>();
     groundTileManager = gameObject.GetComponent <GroundTileManager>();
     plantManager      = gameObject.GetComponent <PlantManager>();
     foodManager       = gameObject.GetComponent <FoodManager>();
     shopManager       = gameObject.GetComponent <ShopManager>();
     farmerAnimator    = farmerObject.GetComponent <Animator>();
     sfxPlayer         = soundObject.GetComponent <SfxPlayer>();
 }