private void Start() { playerInventory = ClassManager.instance.playerInventory; groundTileManager = ClassManager.instance.groundTileManager; selectedTileController = ClassManager.instance.selectedTileController; sfxPlayer = ClassManager.instance.sfxPlayer; plantManager = ClassManager.instance.plantManager; ageManager = ClassManager.instance.ageManager; foodManager = ClassManager.instance.foodManager; shopManager = ClassManager.instance.shopManager; }
private void setClasses() { inputManager = gameObject.GetComponent <InputManager>(); ageManager = gameObject.GetComponent <AgeManager>(); farmerMovement = farmerObject.GetComponent <FarmerMovement>(); playerInventory = farmerObject.GetComponent <PlayerInventory>(); spriteManager = gameObject.GetComponent <SpriteManager>(); prefabManager = gameObject.GetComponent <PrefabManager>(); dropItem = farmerObject.GetComponent <DropItem>(); selectedTileController = farmerObject.GetComponent <SelectedTileController>(); useItem = farmerObject.GetComponent <UseItem>(); groundTileManager = gameObject.GetComponent <GroundTileManager>(); plantManager = gameObject.GetComponent <PlantManager>(); foodManager = gameObject.GetComponent <FoodManager>(); shopManager = gameObject.GetComponent <ShopManager>(); farmerAnimator = farmerObject.GetComponent <Animator>(); sfxPlayer = soundObject.GetComponent <SfxPlayer>(); }