public void VisualiseScore(ScriptableScore scriptableScore) { for (int t = 0; t < scoreTexts.Length; t++) { scoreTexts[t].text = scriptableScore.score.ToString(); } for (int t = 0; t < UnityUIScoreTexts.Length; t++) { UnityUIScoreTexts[t].text = scriptableScore.score.ToString(); } }
public void Save(ScriptableScore scoreCard) { PlayerPrefs.SetString(name_, scoreCard.score.ToString()); }