Beispiel #1
0
    public void VisualiseScore(ScriptableScore scriptableScore)
    {
        for (int t = 0; t < scoreTexts.Length; t++)
        {
            scoreTexts[t].text = scriptableScore.score.ToString();
        }

        for (int t = 0; t < UnityUIScoreTexts.Length; t++)
        {
            UnityUIScoreTexts[t].text = scriptableScore.score.ToString();
        }
    }
Beispiel #2
0
 public void Save(ScriptableScore scoreCard)
 {
     PlayerPrefs.SetString(name_, scoreCard.score.ToString());
 }