Exemplo n.º 1
0
 void Update()
 {
     if (scoreUI.GetScore() > topScore)
     {
         topScoreText.text = "TopScore : " + scoreUI.GetScore();
     }
 }
Exemplo n.º 2
0
    public void IsVictory(bool state)
    {
        StageGO.GameEnd = true;
        ScoreGO.GameEnd = true;
        PauseGO.GameEnd = true;
        OverGO.GameEnd  = true;

        OverGO.IsVictory(state);
        OverGO.FinalScore = ScoreGO.GetScore();
    }
Exemplo n.º 3
0
    // Update is called once per frame
    void Update()
    {
        if (UIController.GetInstance.GetUI())
        {
            return;
        }

        if (m_fTime <= 1f)
        {
            m_fTime += Time.deltaTime;
        }
        else
        {
            m_bIsPlay = true;
        }


        if (m_iBlockCount == 0 && m_bIsPlay)
        {
            Debug.Log("벌써 들어온다고?!");
            GameObject.Find("Breaker_Ball(Red)").GetComponent <BallController>().SetListBall();

            switch (m_iStyle)
            {
            case 0:
                int iIndex = SaveNLoad.GetInstance.GetStaticStageNum();
                m_scScore.StarCheck();
                UIController.GetInstance.ResultUI(m_iBlockCount, m_scScore.GetStarCount()
                                                  , m_scScore.GetScore(), StageManager.GetInstance.GetStageList()[iIndex - 1].iScore);
                break;

            case 1:
                UIController.GetInstance.ResultUI(m_iBlockCount, m_scScore.GetScore());
                break;

            case 2:
                UIController.GetInstance.ResultUI(m_iBlockCount, m_scScore.GetScore(), NetWorkManager.Instance.GetPreScore());
                break;
            }
        }
    }
Exemplo n.º 4
0
    void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.tag == "DeadZone")
        {
            m_iBallLive -= 1;

            if (m_iBallLive == 0)
            {
                UIController.GetInstance.ResultUI(blockManager.GetBlockCount(), m_scScoreUI.GetScore());
                m_iBallLive = 1;
            }
            else
            {
                w_listBall.Remove(this.gameObject);
                //Debug.Log("삭제후 볼 갯수 : " + w_listBall.Count);
                Destroy(this.gameObject);
            }
        }
    }