public void Draw() { Graphics g = Game.Graphics; NextFigure.Draw(g); ScoreUI.Draw(g); int rowoff = -Y; g.DrawLine(BorderPen, X, Y + rowoff, X, Y + Rows * BlockWH + rowoff); g.DrawLine(BorderPen, X, Y + Rows * BlockWH + rowoff, X + Cols * BlockWH, Y + Rows * BlockWH + rowoff); g.DrawLine(BorderPen, X + Cols * BlockWH, Y + Rows * BlockWH + rowoff, X + Cols * BlockWH, Y + rowoff);//border int nextFigureBorderOffsetY = 20; int y = nextFigureBorderOffsetY + BlockWH * 2; g.DrawRectangle(BorderPen, RightX, y, BlockWH * 5, BlockWH * 6);//next figure border nextFigure.X = RightX + BlockWH; nextFigure.Y = y + BlockWH; nextFigure.Draw(g); for (int i = 0; i < Cols; i++) { for (int j = 0; j < Rows; j++) { if (Grid[i][j] != null) { int posx = i * BlockWH + X; int posy = j * BlockWH; g.FillRectangle(Grid[i][j].Brush, posx, posy, BlockWH, BlockWH); } } } }
IEnumerator SendCheck(WWW data) { yield return(data); // Wait until the download is done if (data.error == null) { BlockManager m_blockManager = GameObject.Find("GameManager").GetComponent <BlockManager>(); ScoreUI scoreUI = GameObject.Find("ScoreUI").GetComponent <ScoreUI>(); List <Vector2> listPos = SaveNLoad.GetInstance.GetListPos(); JsonData mapData = JsonMapper.ToObject(data.text); GameObject goBlockManager = new GameObject("BlockManager"); m_iPreScore = int.Parse(mapData["bestScore"]["score"].ToString()); scoreUI.SetScore(m_iPreScore); Debug.Log(mapData.Count); for (int i = 0; i < mapData.Count; ++i) { m_blockManager.CreateBlock(goBlockManager , listPos[int.Parse(mapData["mapData"][i]["iIndex"].ToString())] , int.Parse(mapData["mapData"][i]["blockID"].ToString()) , int.Parse(mapData["mapData"][i]["itemID"].ToString())); //아이템 ID 넘길것 } } else { Debug.Log("Net Load Failed"); } }
private void Awake() { Instance = this; Level = transform.Find("Level").GetComponent <Text>(); Score = transform.Find("Score").GetComponent <Text>(); gameObject.SetActive(false); }
public void Init(ScoreUI scoreUI) { this.uiScore = scoreUI; OnPlayerHitChain.AddListener(UpdateHitCount); OnScoreEvent.AddListener(UpdateScoreCount); }
private void Start() { scoreUI = FindObjectOfType <ScoreUI>(); int randomSprite = Random.Range(0, 2); GetComponent <SpriteRenderer>().sprite = sprites[randomSprite]; }
void OnTriggerEnter2D(Collider2D c) { if (c.gameObject.name == "Character") { ScoreUI.addScore(5000); if (windPowerUp) { cs.windForce = cs.windForce * windPowerUpMultiplier; Destroy(gameObject); } if (speedPowerUp) { cs.horizontalSpeed = cs.horizontalSpeed * speedPowerUpMultiplier; ControlScript.hasWind = true; // fixes an issue with powerups disabling this, shouldnt need it once we implement wind Destroy(gameObject); } if (scorePowerUp) { ScoreUI.addScore(scorePowerUpAmount); Destroy(gameObject); } } }
public void startGame() { gameStarted = true; lives = 3; score = 0; level = 0; //upperBoundPos.z = topLimit + 0.5f; lowerBoundPos.z = botLimit - 0.4f; //GameObject upperBound = Instantiate(boundary, upperBoundPos, Quaternion.identity) as GameObject; GameObject lowerbound = Instantiate(boundary, lowerBoundPos, Quaternion.identity) as GameObject; setInvaders(); GameObject pbObj = Instantiate(playerBase, spawnpos, Quaternion.identity) as GameObject; pb = pbObj.GetComponent <PlayerBase>(); pb.controller = gameObject; GameObject scoreUIobj = Instantiate(scoreUI, new Vector3(0, 0, 0), Quaternion.identity) as GameObject; ScoreUI s_UI = scoreUIobj.gameObject.GetComponent <ScoreUI>(); s_UI.controller = gameObject.GetComponent <GameController>(); GameObject livesUIobj = Instantiate(livesUI, new Vector3(0, 0, 0), Quaternion.identity) as GameObject; l_UI = livesUIobj.gameObject.GetComponent <LivesUI>(); l_UI.controller = gameObject.GetComponent <GameController>(); l_UI.pb = pb; createBases(); }
private void Start() { score_ = FindObjectOfType <ScoreUI>(); flashlightRenderer_ = flashlight.GetComponent <SpriteRenderer>(); smackSound_ = FindObjectOfType <BumpsAndSounds>(); flashlightRenderer_.color = yellow_; strokeScript_ = FindObjectOfType <BallControl>(); player_ = GameObject.FindGameObjectWithTag("Player").transform; gangsterAnim_ = GetComponent <Animator>(); if (gangsterAnim_ == null) { Debug.LogError("no animator on: " + gameObject.name); } waypoints = new Vector3[pathHolder_.childCount]; for (int i = 0; i < waypoints.Length; i++) { waypoints[i] = pathHolder_.GetChild(i).position; waypoints[i] = new Vector3(waypoints[i].x, transform.position.y, waypoints[i].z); } targetWaypoint = waypoints[targetWaypointIndex]; transform.LookAt(targetWaypoint); StartCoroutine(FollowPath(waypoints)); }
void Awake() { scoreManager = GetComponent <ScoreManager>(); pinSet = GameObject.FindObjectOfType <PinSet>(); ball = GameObject.FindObjectOfType <BallControl>(); scoreUI = GameObject.FindObjectOfType <ScoreUI>(); }
void Awake() { if (instance == null) { instance = this; } }
public override void Load() { localPaddleGO = Instantiate(localPaddlePrefab); localPaddle = localPaddleGO.GetComponent <Paddle>(); remotePaddleGO = Instantiate(remotePaddlePrefab); remotePaddle = remotePaddleGO.GetComponent <Paddle>(); ballGO = Instantiate(ballPrefab); ball = ballGO.GetComponent <Ball>(); ballGO.SetActive(false); arrow = Manager.UI.Arrow; arrow.gameObject.SetActive(false); localScoreUI = Manager.UI.SouthScore; remoteScoreUI = Manager.UI.NorthScore; localScoreUI.SetScore(0); remoteScoreUI.SetPlayerName("Player 2"); remoteScoreUI.SetScore(0); clock = timeLimit; clockRunning = false; localScore = 0; remoteScore = 0; int time = Mathf.RoundToInt(clock); Manager.UI.Clock.text = string.Format("{0}:{1:00}", time / 60, time % 60); }
private void Start() { ui = GetComponent <ScoreUI> (); gameOver = GetComponent <GameOver> (); score = 2; ui.UpdateUI(score); StartCoroutine("UsePaint"); }
// Use this for initialization void Start() { facingRight = true; isGrounded = false; rb = GetComponent <Rigidbody2D>(); addToScore = GameObject.Find("ScoreText").GetComponent <ScoreUI>(); isPaused = GameObject.Find("PauseMenu").GetComponent <PauseMenu>(); }
private void Awake() { if (Instance != null) { Destroy(this); } Instance = this; }
void OnEnable() { register.SetActive(true); rankingBoard.SetActive(false); resultTime.text = TimeUI.ToTimeString(timeUI.lapTimeValue); resultExp.text = ScoreUI.ToScoreString(scoreUI.expValue); }
// Use this for initialization void Start() { uiData = GameObject.FindGameObjectWithTag("UIData").GetComponent <ScoreUI>(); currentPos = startPoint; CreateLvl(GetComponent <LvlData>().lvl1); uiData.SetCandyINeed(GetComponent <LvlData>().lvl1candyNeeded); uiData.timeLeft = GetComponent <LvlData>().lvl1Time; }
// Use this for initialization void Start() { uiData = GameObject.FindGameObjectWithTag("UIData").GetComponent<ScoreUI>(); currentPos = startPoint; CreateLvl(GetComponent<LvlData>().lvl1); uiData.SetCandyINeed(GetComponent<LvlData>().lvl1candyNeeded); uiData.timeLeft = GetComponent<LvlData>().lvl1Time; }
void Start() { scoreUI = FindObjectOfType <ScoreUI>(); heartsUI = FindObjectOfType <HeartsUI>(); playerHealth = FindObjectOfType <PlayerHealth>(); int roseIndex = Random.Range(0, 2); GetComponent <SpriteRenderer>().sprite = roseSprites[roseIndex]; }
protected void IncreaseScore() { ScoreUI scoreUI = SceneUtils.FindObjectOf <ScoreUI>(); if (scoreUI) { scoreUI.IncreaseNormalScore(1); } }
// Use this for initialization void Start() { toggleEndScreen = GameObject.FindGameObjectWithTag("ToggleEndGameScreen").GetComponent<ToggleEndGameScreen>(); cooldownDelay = GameObject.FindGameObjectWithTag("GameSpeed").GetComponent<GameSpeed>().gameSpeed; uiData = GameObject.FindGameObjectWithTag("UIData").GetComponent<ScoreUI>(); gridHandler = GameObject.FindGameObjectWithTag("GridHandler").GetComponent<Tilegrid>(); currentLvlData = gridHandler.lvl; mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); }
// Use this for initialization void Start() { toggleEndScreen = GameObject.FindGameObjectWithTag("ToggleEndGameScreen").GetComponent <ToggleEndGameScreen>(); cooldownDelay = GameObject.FindGameObjectWithTag("GameSpeed").GetComponent <GameSpeed>().gameSpeed; uiData = GameObject.FindGameObjectWithTag("UIData").GetComponent <ScoreUI>(); gridHandler = GameObject.FindGameObjectWithTag("GridHandler").GetComponent <Tilegrid>(); currentLvlData = gridHandler.lvl; mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); }
public void Dispose() { FigureChange -= OnFigureChange; FigureChange -= OnRowDestroy; GoFast = false; ScoreUI.Dispose(); NextFigure.Dispose(); SoundPlayer.Dispose(); }
void Start() { score = GameObject.Find("woodScore").GetComponent <ScoreUI>(); lvlScore = GameObject.Find("woodScore").GetComponent <Text>(); totalScore = GameObject.Find("woodTotalScore").GetComponent <Text>(); score._scoreUI = Settings.lvlScore; tempSc = score._scoreUI; tempTot = Settings.totalScore; totalScore.text = Settings.totalScore.ToString(); }
private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { Destroy(this.gameObject); FindObjectOfType <SoundManager>().Play("coin"); ScoreUI.IncrementScore(score); } }
void Start() { Stick = GameObject.Find("StickParent").gameObject; Player = GameObject.Find("Player").gameObject; Eyes = GameObject.Find("Eyes").gameObject; Ground = GameObject.Find("FirstGround").gameObject; PlayerRigidbody = Player.GetComponent <Rigidbody>(); scoreUI = gameObject.GetComponent <ScoreUI>(); MusicManager = Eyes.GetComponent <MusicControll>(); }
// Use this for initialization void Start() { paused = false; Time.timeScale = 1; GameEnd = GameObject.Find("ScoreText").GetComponent <ScoreUI>(); speed = 1000000; transform.position = Vector3.MoveTowards(transform.position, End.position, speed); }
void ListScores() { foreach (KeyValuePair <string, int> score in scores) { Debug.Log("Player: " + score.Key + " Score: " + score.Value); } //Update the scores in the UI ScoreUI.UpdateScoresUI(scores["Player"], scores["Opponent"]); }
private void Start() { groundY = RhythmManager.Instance.targetY + transform.position.y - hitbox.transform.position.y; jumpY = RhythmManager.Instance.jumpY + transform.position.y - hitbox.transform.position.y; hitting = false; _playerState = PlayerState.Grounded; xVel = 0; _scoreUi = (playerNumber == SongProfiler.PlayerNumber.Player1) ? ScoreUI.p1Score : ScoreUI.p2Score; }
public void Shrink() { score = score * 2; GameObject score_UI = GameObject.Instantiate(scoreUI) as GameObject; score_UI.transform.parent = canvas.transform; score_UI.GetComponent <RectTransform>().localPosition = new Vector3(-380, 200, 0); ScoreUI ui = score_UI.GetComponent <ScoreUI>();//スコアを取得 ui.type = 2; }
void MakeInstance() { if (instance == null) { instance = this; } else { Destroy(gameObject); } }
public void Refresh() { order.text = orderValue.ToString(); if (iconImage != null) { icon.sprite = iconImage; } lapTime.text = TimeUI.ToTimeString(lapTimeValue); exp.text = ScoreUI.ToScoreString(expValue); name.text = nameValue; }
// Use this for initialization void Start() { sprite = GetComponent <SpriteRenderer>(); boxColl = GetComponent <BoxCollider2D>(); trans = GetComponent <Transform>(); m_asSound = GetComponent <AudioSource>(); color = new Color(); color = sprite.color; m_scScoreUI = GameObject.Find("ScoreUI").GetComponent <ScoreUI>(); blockManager = GameObject.Find("GameManager").GetComponent <BlockManager>(); }
void Start() { uiData = GameObject.FindGameObjectWithTag("UIData").GetComponent<ScoreUI>(); }
public void Initialize(ScoreUI scoreUI){ this.scoreUI = scoreUI; }