private void onSceneDataAdded(SceneStateData stateData)
 {
     if (stateData.State != 0 && !isSetup)
     {
         setup();
     }
 }
Exemplo n.º 2
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 protected override void onSceneStateData(SceneStateData sceneStateData)
 {
     base.onSceneStateData(sceneStateData);
     if (hasStarted)
     {
         onStateChanged(sceneStateData.State);
     }
 }
Exemplo n.º 3
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 private void onStateAdded(SceneStateData sceneStateData)
 {
     sceneStateData.OnStateChanged += onSceneStateStateChanged;
     if (sceneStateData.State != SceneStateData.SceneState.Create)
     {
         initActiveIglooLayoutData(sceneStateData.State);
     }
 }
Exemplo n.º 4
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 public SceneStateEventArgs(SceneStateData @event)
 {
     Event = @event;
 }
 protected virtual void onSceneStateData(SceneStateData sceneStateData)
 {
     this.sceneStateData = sceneStateData;
     this.sceneStateData.OnStateChanged += onStateChanged;
 }
 private void onSceneDataAdded(SceneStateData stateData)
 {
     sceneStateData = stateData;
     sceneStateData.OnStateChanged += onSceneStateDataChanged;
     onSceneStateDataChanged(sceneStateData.State);
 }
Exemplo n.º 7
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 private void onStateRemoved(SceneStateData sceneStateData)
 {
     sceneStateData.OnStateChanged -= onSceneStateStateChanged;
 }
Exemplo n.º 8
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 private void onSceneStateData(SceneStateData sceneStateData)
 {
     this.sceneStateData = sceneStateData;
     checkForData();
 }
Exemplo n.º 9
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 protected virtual void onSceneStateData(SceneStateData sceneStateData)
 {
     this.sceneStateData = sceneStateData;
     StartListeningToStateChange();
 }
 private void onSceneDataAdded(SceneStateData stateData)
 {
     sceneStateData = stateData;
     sceneStateData.OnStateChanged += onSceneStateDataChanged;
     changeElementDisabledState(sceneStateData.State);
 }
 private void onSceneDataAdded(SceneStateData stateData)
 {
     sceneStateData = stateData;
 }
Exemplo n.º 12
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 private void onSceneStateData(SceneStateData sceneStateData)
 {
     this.sceneStateData = sceneStateData;
     setState(sceneStateData.State);
     StartListeningToStateChange();
 }