private void onSceneDataAdded(SceneStateData stateData) { if (stateData.State != 0 && !isSetup) { setup(); } }
protected override void onSceneStateData(SceneStateData sceneStateData) { base.onSceneStateData(sceneStateData); if (hasStarted) { onStateChanged(sceneStateData.State); } }
private void onStateAdded(SceneStateData sceneStateData) { sceneStateData.OnStateChanged += onSceneStateStateChanged; if (sceneStateData.State != SceneStateData.SceneState.Create) { initActiveIglooLayoutData(sceneStateData.State); } }
public SceneStateEventArgs(SceneStateData @event) { Event = @event; }
protected virtual void onSceneStateData(SceneStateData sceneStateData) { this.sceneStateData = sceneStateData; this.sceneStateData.OnStateChanged += onStateChanged; }
private void onSceneDataAdded(SceneStateData stateData) { sceneStateData = stateData; sceneStateData.OnStateChanged += onSceneStateDataChanged; onSceneStateDataChanged(sceneStateData.State); }
private void onStateRemoved(SceneStateData sceneStateData) { sceneStateData.OnStateChanged -= onSceneStateStateChanged; }
private void onSceneStateData(SceneStateData sceneStateData) { this.sceneStateData = sceneStateData; checkForData(); }
protected virtual void onSceneStateData(SceneStateData sceneStateData) { this.sceneStateData = sceneStateData; StartListeningToStateChange(); }
private void onSceneDataAdded(SceneStateData stateData) { sceneStateData = stateData; sceneStateData.OnStateChanged += onSceneStateDataChanged; changeElementDisabledState(sceneStateData.State); }
private void onSceneDataAdded(SceneStateData stateData) { sceneStateData = stateData; }
private void onSceneStateData(SceneStateData sceneStateData) { this.sceneStateData = sceneStateData; setState(sceneStateData.State); StartListeningToStateChange(); }