SceneBase GetScene(SceneType sceneType) { SceneBase scene = null; switch (sceneType) { case SceneType.Title: scene = new SceneTitle(); break; case SceneType.Lobby: scene = new SceneLobby(); break; case SceneType.Game: scene = new SceneGame(); break; } return(scene); }
//public GameObject searchButton; void Awake() { Instance = this; }