Exemplo n.º 1
0
 /// <summary>
 /// 切换至气能源区
 /// </summary>
 private void SwitchToGasEnergyArea(bool value)
 {
     ToggleTextAlphaChange(fullViewUI.gasEnergyToggle, value);
     if (value)
     {
         isFullView  = true;
         currentPart = FullViewPart.GasEnergyArea;
         SceneEvents.OnFullViewPartChange(FullViewPart.GasEnergyArea);
     }
 }
Exemplo n.º 2
0
 /// <summary>
 /// 切换至水处理区
 /// </summary>
 private void SwitchToWaterTreatmentArea(bool value)
 {
     ToggleTextAlphaChange(fullViewUI.waterTreatmentToggle, value);
     if (value)
     {
         isFullView  = true;
         currentPart = FullViewPart.WaterTreatmentArea;
         SceneEvents.OnFullViewPartChange(FullViewPart.WaterTreatmentArea);
     }
 }
Exemplo n.º 3
0
 /// <summary>
 /// 切换至锅炉区
 /// </summary>
 private void SwitchToBoilerRoom(bool value)
 {
     ToggleTextAlphaChange(fullViewUI.boilerRoomToggle, value);
     if (value)
     {
         isFullView  = true;
         currentPart = FullViewPart.BoilerRoom;
         SceneEvents.OnFullViewPartChange(FullViewPart.BoilerRoom);
     }
 }
Exemplo n.º 4
0
 /// <summary>
 /// 切换至主区域
 /// </summary>
 private void SwitchToMainBuilding(bool value)
 {
     ToggleTextAlphaChange(fullViewUI.mainBuildingToggle, value);
     if (value)
     {
         isFullView  = true;
         currentPart = FullViewPart.MainBuilding;
         SceneEvents.OnFullViewPartChange(FullViewPart.MainBuilding);
     }
 }
Exemplo n.º 5
0
 /// <summary>
 /// 切换至生活区
 /// </summary>
 private void SwitchToLivingQuarters(bool value)
 {
     ToggleTextAlphaChange(fullViewUI.livingQuaterToggle, value);
     if (value)
     {
         isFullView  = true;
         currentPart = FullViewPart.LivingQuarters;
         SceneEvents.OnFullViewPartChange(FullViewPart.LivingQuarters);
     }
 }
Exemplo n.º 6
0
 /// <summary>
 /// 切换到整厂
 /// </summary>
 /// <param name="value"></param>
 private void SwitchToFullFactory(bool value)
 {
     ToggleTextAlphaChange(fullViewUI.fullFactoryToggle, value);
     if (value)
     {
         isFullView  = true;
         currentPart = FullViewPart.FullFactory;
         SceneEvents.OnFullViewPartChange(FullViewPart.FullFactory);
     }
 }