/// <summary> /// 切换至气能源区 /// </summary> private void SwitchToGasEnergyArea(bool value) { ToggleTextAlphaChange(fullViewUI.gasEnergyToggle, value); if (value) { isFullView = true; currentPart = FullViewPart.GasEnergyArea; SceneEvents.OnFullViewPartChange(FullViewPart.GasEnergyArea); } }
/// <summary> /// 切换至水处理区 /// </summary> private void SwitchToWaterTreatmentArea(bool value) { ToggleTextAlphaChange(fullViewUI.waterTreatmentToggle, value); if (value) { isFullView = true; currentPart = FullViewPart.WaterTreatmentArea; SceneEvents.OnFullViewPartChange(FullViewPart.WaterTreatmentArea); } }
/// <summary> /// 切换至锅炉区 /// </summary> private void SwitchToBoilerRoom(bool value) { ToggleTextAlphaChange(fullViewUI.boilerRoomToggle, value); if (value) { isFullView = true; currentPart = FullViewPart.BoilerRoom; SceneEvents.OnFullViewPartChange(FullViewPart.BoilerRoom); } }
/// <summary> /// 切换至主区域 /// </summary> private void SwitchToMainBuilding(bool value) { ToggleTextAlphaChange(fullViewUI.mainBuildingToggle, value); if (value) { isFullView = true; currentPart = FullViewPart.MainBuilding; SceneEvents.OnFullViewPartChange(FullViewPart.MainBuilding); } }
/// <summary> /// 切换至生活区 /// </summary> private void SwitchToLivingQuarters(bool value) { ToggleTextAlphaChange(fullViewUI.livingQuaterToggle, value); if (value) { isFullView = true; currentPart = FullViewPart.LivingQuarters; SceneEvents.OnFullViewPartChange(FullViewPart.LivingQuarters); } }
/// <summary> /// 切换到整厂 /// </summary> /// <param name="value"></param> private void SwitchToFullFactory(bool value) { ToggleTextAlphaChange(fullViewUI.fullFactoryToggle, value); if (value) { isFullView = true; currentPart = FullViewPart.FullFactory; SceneEvents.OnFullViewPartChange(FullViewPart.FullFactory); } }