Exemplo n.º 1
0
 internal Scene(XmlReader reader)
 {
     assets = new SceneAssetsPackage(this);
     // Read down the xml and load all the references, via their xml based constructors
     // This should end with everything the scene says it needs, alive and where it needs it
     // Which means we need to start making sure everything can build itself from XML, if it is part of a scene, so all GameObjects, all UI, etc.
 }
Exemplo n.º 2
0
 public Scene()
 {
     assets = new SceneAssetsPackage(this);
 }