internal Scene(XmlReader reader) { assets = new SceneAssetsPackage(this); // Read down the xml and load all the references, via their xml based constructors // This should end with everything the scene says it needs, alive and where it needs it // Which means we need to start making sure everything can build itself from XML, if it is part of a scene, so all GameObjects, all UI, etc. }
public Scene() { assets = new SceneAssetsPackage(this); }