Exemplo n.º 1
0
        public void GenerateScene(int r)
        {
            if (r == 0)
            {
                Random random = new Random();
                r = random.Next(1, 11);
            }

            switch (r)
            {
            case 1:
                ActualScene = new Scene1(Width, Height);
                break;

            case 2:
                ActualScene = new Scene2(Width, Height);
                break;

            case 3:
                ActualScene = new Scene3(Width, Height);
                break;

            case 4:
                ActualScene = new Scene4(Width, Height);
                break;

            case 5:
                ActualScene = new Scene5(Width, Height);
                break;

            case 6:
                ActualScene = new Scene6(Width, Height);
                break;

            case 7:
                ActualScene = new Scene7(Width, Height);
                break;

            case 8:
                ActualScene = new Scene8(Width, Height);
                break;

            case 9:
                ActualScene = new Scene9(Width, Height);
                break;

            case 10:
                ActualScene = new Scene10(Width, Height);
                break;

            default:
                ActualScene = new Scene1(Width, Height);
                break;
            }
        }
Exemplo n.º 2
0
    void Update()
    {
        if (no == 1)
        {
            Scene1.SetActive(true);
            Scene2.SetActive(false);
            Scene3.SetActive(false);
            Scene4.SetActive(false);
            Scene5.SetActive(false);
            Scene6.SetActive(false);
            Scene7.SetActive(false);
            Scene8.SetActive(false);
            Scene9.SetActive(false);

            Ingredient1.SetActive(true);
            Ingredient2.SetActive(false);
            Ingredient3.SetActive(false);
            Ingredient4.SetActive(false);
            Ingredient5.SetActive(false);
            Ingredient6.SetActive(false);
            Ingredient7.SetActive(false);
            Ingredient8.SetActive(false);
            Ingredient9.SetActive(false);

            FoodInfo1.SetActive(true);
            FoodInfo2.SetActive(false);
            FoodInfo3.SetActive(false);
            FoodInfo4.SetActive(false);
            FoodInfo5.SetActive(false);
            FoodInfo6.SetActive(false);
            FoodInfo7.SetActive(false);
            FoodInfo8.SetActive(false);
            FoodInfo9.SetActive(false);
        }

        if (no == 2)
        {
            Scene1.SetActive(false);
            Scene2.SetActive(true);
            Scene3.SetActive(false);
            Scene4.SetActive(false);
            Scene5.SetActive(false);
            Scene6.SetActive(false);
            Scene7.SetActive(false);
            Scene8.SetActive(false);
            Scene9.SetActive(false);

            Ingredient1.SetActive(false);
            Ingredient2.SetActive(true);
            Ingredient3.SetActive(false);
            Ingredient4.SetActive(false);
            Ingredient5.SetActive(false);
            Ingredient6.SetActive(false);
            Ingredient7.SetActive(false);
            Ingredient8.SetActive(false);
            Ingredient9.SetActive(false);

            FoodInfo1.SetActive(false);
            FoodInfo2.SetActive(true);
            FoodInfo3.SetActive(false);
            FoodInfo4.SetActive(false);
            FoodInfo5.SetActive(false);
            FoodInfo6.SetActive(false);
            FoodInfo7.SetActive(false);
            FoodInfo8.SetActive(false);
            FoodInfo9.SetActive(false);
        }

        if (no == 3)
        {
            Scene1.SetActive(false);
            Scene2.SetActive(false);
            Scene3.SetActive(true);
            Scene4.SetActive(false);
            Scene5.SetActive(false);
            Scene6.SetActive(false);
            Scene7.SetActive(false);
            Scene8.SetActive(false);
            Scene9.SetActive(false);

            Ingredient1.SetActive(false);
            Ingredient2.SetActive(false);
            Ingredient3.SetActive(true);
            Ingredient4.SetActive(false);
            Ingredient5.SetActive(false);
            Ingredient6.SetActive(false);
            Ingredient7.SetActive(false);
            Ingredient8.SetActive(false);
            Ingredient9.SetActive(false);

            FoodInfo1.SetActive(false);
            FoodInfo2.SetActive(false);
            FoodInfo3.SetActive(true);
            FoodInfo4.SetActive(false);
            FoodInfo5.SetActive(false);
            FoodInfo6.SetActive(false);
            FoodInfo7.SetActive(false);
            FoodInfo8.SetActive(false);
            FoodInfo9.SetActive(false);
        }

        if (no == 4)
        {
            Scene1.SetActive(false);
            Scene2.SetActive(false);
            Scene3.SetActive(false);
            Scene4.SetActive(true);
            Scene5.SetActive(false);
            Scene6.SetActive(false);
            Scene7.SetActive(false);
            Scene8.SetActive(false);
            Scene9.SetActive(false);

            Ingredient1.SetActive(false);
            Ingredient2.SetActive(false);
            Ingredient3.SetActive(false);
            Ingredient4.SetActive(true);
            Ingredient5.SetActive(false);
            Ingredient6.SetActive(false);
            Ingredient7.SetActive(false);
            Ingredient8.SetActive(false);
            Ingredient9.SetActive(false);

            FoodInfo1.SetActive(false);
            FoodInfo2.SetActive(false);
            FoodInfo3.SetActive(false);
            FoodInfo4.SetActive(true);
            FoodInfo5.SetActive(false);
            FoodInfo6.SetActive(false);
            FoodInfo7.SetActive(false);
            FoodInfo8.SetActive(false);
            FoodInfo9.SetActive(false);
        }

        if (no == 5)
        {
            Scene1.SetActive(false);
            Scene2.SetActive(false);
            Scene3.SetActive(false);
            Scene4.SetActive(false);
            Scene5.SetActive(true);
            Scene6.SetActive(false);
            Scene7.SetActive(false);
            Scene8.SetActive(false);
            Scene9.SetActive(false);

            Ingredient1.SetActive(false);
            Ingredient2.SetActive(false);
            Ingredient3.SetActive(false);
            Ingredient4.SetActive(false);
            Ingredient5.SetActive(true);
            Ingredient6.SetActive(false);
            Ingredient7.SetActive(false);
            Ingredient8.SetActive(false);
            Ingredient9.SetActive(false);

            FoodInfo1.SetActive(false);
            FoodInfo2.SetActive(false);
            FoodInfo3.SetActive(false);
            FoodInfo4.SetActive(false);
            FoodInfo5.SetActive(true);
            FoodInfo6.SetActive(false);
            FoodInfo7.SetActive(false);
            FoodInfo8.SetActive(false);
            FoodInfo9.SetActive(false);
        }

        if (no == 6)
        {
            Scene1.SetActive(false);
            Scene2.SetActive(false);
            Scene3.SetActive(false);
            Scene4.SetActive(false);
            Scene5.SetActive(false);
            Scene6.SetActive(true);
            Scene7.SetActive(false);
            Scene8.SetActive(false);
            Scene9.SetActive(false);

            Ingredient1.SetActive(false);
            Ingredient2.SetActive(false);
            Ingredient3.SetActive(false);
            Ingredient4.SetActive(false);
            Ingredient5.SetActive(false);
            Ingredient6.SetActive(true);
            Ingredient7.SetActive(false);
            Ingredient8.SetActive(false);
            Ingredient9.SetActive(false);

            FoodInfo1.SetActive(false);
            FoodInfo2.SetActive(false);
            FoodInfo3.SetActive(false);
            FoodInfo4.SetActive(false);
            FoodInfo5.SetActive(false);
            FoodInfo6.SetActive(true);
            FoodInfo7.SetActive(false);
            FoodInfo8.SetActive(false);
            FoodInfo9.SetActive(false);
        }

        if (no == 7)
        {
            Scene1.SetActive(false);
            Scene2.SetActive(false);
            Scene3.SetActive(false);
            Scene4.SetActive(false);
            Scene5.SetActive(false);
            Scene6.SetActive(false);
            Scene7.SetActive(true);
            Scene8.SetActive(false);
            Scene9.SetActive(false);

            Ingredient1.SetActive(false);
            Ingredient2.SetActive(false);
            Ingredient3.SetActive(false);
            Ingredient4.SetActive(false);
            Ingredient5.SetActive(false);
            Ingredient6.SetActive(false);
            Ingredient7.SetActive(true);
            Ingredient8.SetActive(false);
            Ingredient9.SetActive(false);

            FoodInfo1.SetActive(false);
            FoodInfo2.SetActive(false);
            FoodInfo3.SetActive(false);
            FoodInfo4.SetActive(false);
            FoodInfo5.SetActive(false);
            FoodInfo6.SetActive(false);
            FoodInfo7.SetActive(true);
            FoodInfo8.SetActive(false);
            FoodInfo9.SetActive(false);
        }

        if (no == 8)
        {
            Scene1.SetActive(false);
            Scene2.SetActive(false);
            Scene3.SetActive(false);
            Scene4.SetActive(false);
            Scene5.SetActive(false);
            Scene6.SetActive(false);
            Scene7.SetActive(false);
            Scene8.SetActive(true);
            Scene9.SetActive(false);

            Ingredient1.SetActive(false);
            Ingredient2.SetActive(false);
            Ingredient3.SetActive(false);
            Ingredient4.SetActive(false);
            Ingredient5.SetActive(false);
            Ingredient6.SetActive(false);
            Ingredient7.SetActive(false);
            Ingredient8.SetActive(true);
            Ingredient9.SetActive(false);

            FoodInfo1.SetActive(false);
            FoodInfo2.SetActive(false);
            FoodInfo3.SetActive(false);
            FoodInfo4.SetActive(false);
            FoodInfo5.SetActive(false);
            FoodInfo6.SetActive(false);
            FoodInfo7.SetActive(false);
            FoodInfo8.SetActive(true);
            FoodInfo9.SetActive(false);
        }

        if (no == 9)
        {
            Scene1.SetActive(false);
            Scene2.SetActive(false);
            Scene3.SetActive(false);
            Scene4.SetActive(false);
            Scene5.SetActive(false);
            Scene6.SetActive(false);
            Scene7.SetActive(false);
            Scene8.SetActive(false);
            Scene9.SetActive(true);

            Ingredient1.SetActive(false);
            Ingredient2.SetActive(false);
            Ingredient3.SetActive(false);
            Ingredient4.SetActive(false);
            Ingredient5.SetActive(false);
            Ingredient6.SetActive(false);
            Ingredient7.SetActive(false);
            Ingredient8.SetActive(false);
            Ingredient9.SetActive(true);

            FoodInfo1.SetActive(false);
            FoodInfo2.SetActive(false);
            FoodInfo3.SetActive(false);
            FoodInfo4.SetActive(false);
            FoodInfo5.SetActive(false);
            FoodInfo6.SetActive(false);
            FoodInfo7.SetActive(false);
            FoodInfo8.SetActive(false);
            FoodInfo9.SetActive(true);
        }
    }