public void GenerateScene(int r) { if (r == 0) { Random random = new Random(); r = random.Next(1, 11); } switch (r) { case 1: ActualScene = new Scene1(Width, Height); break; case 2: ActualScene = new Scene2(Width, Height); break; case 3: ActualScene = new Scene3(Width, Height); break; case 4: ActualScene = new Scene4(Width, Height); break; case 5: ActualScene = new Scene5(Width, Height); break; case 6: ActualScene = new Scene6(Width, Height); break; case 7: ActualScene = new Scene7(Width, Height); break; case 8: ActualScene = new Scene8(Width, Height); break; case 9: ActualScene = new Scene9(Width, Height); break; case 10: ActualScene = new Scene10(Width, Height); break; default: ActualScene = new Scene1(Width, Height); break; } }
void Update() { if (no == 1) { Scene1.SetActive(true); Scene2.SetActive(false); Scene3.SetActive(false); Scene4.SetActive(false); Scene5.SetActive(false); Scene6.SetActive(false); Scene7.SetActive(false); Scene8.SetActive(false); Scene9.SetActive(false); Ingredient1.SetActive(true); Ingredient2.SetActive(false); Ingredient3.SetActive(false); Ingredient4.SetActive(false); Ingredient5.SetActive(false); Ingredient6.SetActive(false); Ingredient7.SetActive(false); Ingredient8.SetActive(false); Ingredient9.SetActive(false); FoodInfo1.SetActive(true); FoodInfo2.SetActive(false); FoodInfo3.SetActive(false); FoodInfo4.SetActive(false); FoodInfo5.SetActive(false); FoodInfo6.SetActive(false); FoodInfo7.SetActive(false); FoodInfo8.SetActive(false); FoodInfo9.SetActive(false); } if (no == 2) { Scene1.SetActive(false); Scene2.SetActive(true); Scene3.SetActive(false); Scene4.SetActive(false); Scene5.SetActive(false); Scene6.SetActive(false); Scene7.SetActive(false); Scene8.SetActive(false); Scene9.SetActive(false); Ingredient1.SetActive(false); Ingredient2.SetActive(true); Ingredient3.SetActive(false); Ingredient4.SetActive(false); Ingredient5.SetActive(false); Ingredient6.SetActive(false); Ingredient7.SetActive(false); Ingredient8.SetActive(false); Ingredient9.SetActive(false); FoodInfo1.SetActive(false); FoodInfo2.SetActive(true); FoodInfo3.SetActive(false); FoodInfo4.SetActive(false); FoodInfo5.SetActive(false); FoodInfo6.SetActive(false); FoodInfo7.SetActive(false); FoodInfo8.SetActive(false); FoodInfo9.SetActive(false); } if (no == 3) { Scene1.SetActive(false); Scene2.SetActive(false); Scene3.SetActive(true); Scene4.SetActive(false); Scene5.SetActive(false); Scene6.SetActive(false); Scene7.SetActive(false); Scene8.SetActive(false); Scene9.SetActive(false); Ingredient1.SetActive(false); Ingredient2.SetActive(false); Ingredient3.SetActive(true); Ingredient4.SetActive(false); Ingredient5.SetActive(false); Ingredient6.SetActive(false); Ingredient7.SetActive(false); Ingredient8.SetActive(false); Ingredient9.SetActive(false); FoodInfo1.SetActive(false); FoodInfo2.SetActive(false); FoodInfo3.SetActive(true); FoodInfo4.SetActive(false); FoodInfo5.SetActive(false); FoodInfo6.SetActive(false); FoodInfo7.SetActive(false); FoodInfo8.SetActive(false); FoodInfo9.SetActive(false); } if (no == 4) { Scene1.SetActive(false); Scene2.SetActive(false); Scene3.SetActive(false); Scene4.SetActive(true); Scene5.SetActive(false); Scene6.SetActive(false); Scene7.SetActive(false); Scene8.SetActive(false); Scene9.SetActive(false); Ingredient1.SetActive(false); Ingredient2.SetActive(false); Ingredient3.SetActive(false); Ingredient4.SetActive(true); Ingredient5.SetActive(false); Ingredient6.SetActive(false); Ingredient7.SetActive(false); Ingredient8.SetActive(false); Ingredient9.SetActive(false); FoodInfo1.SetActive(false); FoodInfo2.SetActive(false); FoodInfo3.SetActive(false); FoodInfo4.SetActive(true); FoodInfo5.SetActive(false); FoodInfo6.SetActive(false); FoodInfo7.SetActive(false); FoodInfo8.SetActive(false); FoodInfo9.SetActive(false); } if (no == 5) { Scene1.SetActive(false); Scene2.SetActive(false); Scene3.SetActive(false); Scene4.SetActive(false); Scene5.SetActive(true); Scene6.SetActive(false); Scene7.SetActive(false); Scene8.SetActive(false); Scene9.SetActive(false); Ingredient1.SetActive(false); Ingredient2.SetActive(false); Ingredient3.SetActive(false); Ingredient4.SetActive(false); Ingredient5.SetActive(true); Ingredient6.SetActive(false); Ingredient7.SetActive(false); Ingredient8.SetActive(false); Ingredient9.SetActive(false); FoodInfo1.SetActive(false); FoodInfo2.SetActive(false); FoodInfo3.SetActive(false); FoodInfo4.SetActive(false); FoodInfo5.SetActive(true); FoodInfo6.SetActive(false); FoodInfo7.SetActive(false); FoodInfo8.SetActive(false); FoodInfo9.SetActive(false); } if (no == 6) { Scene1.SetActive(false); Scene2.SetActive(false); Scene3.SetActive(false); Scene4.SetActive(false); Scene5.SetActive(false); Scene6.SetActive(true); Scene7.SetActive(false); Scene8.SetActive(false); Scene9.SetActive(false); Ingredient1.SetActive(false); Ingredient2.SetActive(false); Ingredient3.SetActive(false); Ingredient4.SetActive(false); Ingredient5.SetActive(false); Ingredient6.SetActive(true); Ingredient7.SetActive(false); Ingredient8.SetActive(false); Ingredient9.SetActive(false); FoodInfo1.SetActive(false); FoodInfo2.SetActive(false); FoodInfo3.SetActive(false); FoodInfo4.SetActive(false); FoodInfo5.SetActive(false); FoodInfo6.SetActive(true); FoodInfo7.SetActive(false); FoodInfo8.SetActive(false); FoodInfo9.SetActive(false); } if (no == 7) { Scene1.SetActive(false); Scene2.SetActive(false); Scene3.SetActive(false); Scene4.SetActive(false); Scene5.SetActive(false); Scene6.SetActive(false); Scene7.SetActive(true); Scene8.SetActive(false); Scene9.SetActive(false); Ingredient1.SetActive(false); Ingredient2.SetActive(false); Ingredient3.SetActive(false); Ingredient4.SetActive(false); Ingredient5.SetActive(false); Ingredient6.SetActive(false); Ingredient7.SetActive(true); Ingredient8.SetActive(false); Ingredient9.SetActive(false); FoodInfo1.SetActive(false); FoodInfo2.SetActive(false); FoodInfo3.SetActive(false); FoodInfo4.SetActive(false); FoodInfo5.SetActive(false); FoodInfo6.SetActive(false); FoodInfo7.SetActive(true); FoodInfo8.SetActive(false); FoodInfo9.SetActive(false); } if (no == 8) { Scene1.SetActive(false); Scene2.SetActive(false); Scene3.SetActive(false); Scene4.SetActive(false); Scene5.SetActive(false); Scene6.SetActive(false); Scene7.SetActive(false); Scene8.SetActive(true); Scene9.SetActive(false); Ingredient1.SetActive(false); Ingredient2.SetActive(false); Ingredient3.SetActive(false); Ingredient4.SetActive(false); Ingredient5.SetActive(false); Ingredient6.SetActive(false); Ingredient7.SetActive(false); Ingredient8.SetActive(true); Ingredient9.SetActive(false); FoodInfo1.SetActive(false); FoodInfo2.SetActive(false); FoodInfo3.SetActive(false); FoodInfo4.SetActive(false); FoodInfo5.SetActive(false); FoodInfo6.SetActive(false); FoodInfo7.SetActive(false); FoodInfo8.SetActive(true); FoodInfo9.SetActive(false); } if (no == 9) { Scene1.SetActive(false); Scene2.SetActive(false); Scene3.SetActive(false); Scene4.SetActive(false); Scene5.SetActive(false); Scene6.SetActive(false); Scene7.SetActive(false); Scene8.SetActive(false); Scene9.SetActive(true); Ingredient1.SetActive(false); Ingredient2.SetActive(false); Ingredient3.SetActive(false); Ingredient4.SetActive(false); Ingredient5.SetActive(false); Ingredient6.SetActive(false); Ingredient7.SetActive(false); Ingredient8.SetActive(false); Ingredient9.SetActive(true); FoodInfo1.SetActive(false); FoodInfo2.SetActive(false); FoodInfo3.SetActive(false); FoodInfo4.SetActive(false); FoodInfo5.SetActive(false); FoodInfo6.SetActive(false); FoodInfo7.SetActive(false); FoodInfo8.SetActive(false); FoodInfo9.SetActive(true); } }