Exemplo n.º 1
0
    static public Vector3 Seek(SbAgents agent, Transform target, float range = 99999)
    {
        Vector3 desired    = Vector3.zero;
        Vector3 diferencia = (target.position - agent.transform.position);
        float   distance   = diferencia.magnitude;

        desired = diferencia.normalized * agent.maxSpeed;
        Vector3 steer;

        if (distance < range)
        {
            steer = Vector3.ClampMagnitude(desired - agent.velocity, agent.maxSpeed);
        }
        else
        {
            steer = Vector3.zero;
        }
        // cálculo del vector deseado


        // cálculo de los demás vectores


        return(steer);
    }
Exemplo n.º 2
0
    public static Vector3 Separate(SbAgents agent, List <GameObject> agentsToAvoid, float range)
    {
        Vector3 steer = Vector3.zero;

        for (int i = 0; i < agentsToAvoid.Count; i++)
        {
            steer += Flee(agent, agentsToAvoid[i].transform, range);
        }
        return(steer);
    }
Exemplo n.º 3
0
    static public Vector3 Arrive(SbAgents agent, Transform target, float range)
    {
        // cálculo del vector deseado
        Vector3 desired;
        Vector3 difference = (target.position - agent.transform.position);
        float   distance   = difference.magnitude;

        desired = difference.normalized * agent.maxSpeed;

        if (distance < range)
        {
            desired *= distance / range;
        }

        // cálculo de los demás vectores
        Vector3 steer = Vector3.ClampMagnitude(desired - agent.velocity, agent.maxSteer);

        return(steer);
    }