Exemplo n.º 1
0
    public void Save()
    {
        PlayerPrefs.SetInt(SaveClass.GetKey(SaveClass.Save_Keys.Key_Coins), coins);
        PlayerPrefs.SetInt(SaveClass.GetKey(SaveClass.Save_Keys.Key_Enemy_Killed), enemiesKilled);
        PlayerPrefs.SetInt(SaveClass.GetKey(SaveClass.Save_Keys.Key_Skin_Size), skinsInventory.Count);

        // Skins Inventory
        for (int skinIndex = 0; skinIndex < skinsInventory.Count; ++skinIndex)
        {
            Skin skin = skinsInventory[skinIndex];
            skin.Save(skinIndex);
        }

        // Current Skins
        // -- First Player
        string firstSkinURL = null;

        if (CurrentFirstSkin != null)
        {
            firstSkinURL = CurrentFirstSkin.SkinSpriteUrl;
        }
        PlayerPrefs.SetString(SaveClass.GetKey(SaveClass.Save_Keys.Key_Player1_Skin), firstSkinURL);
        // -- Second Player
        string secondSkinURL = null;

        if (CurrentSecondSkin != null)
        {
            secondSkinURL = CurrentSecondSkin.SkinSpriteUrl;
        }
        PlayerPrefs.SetString(SaveClass.GetKey(SaveClass.Save_Keys.Key_Player2_Skin), secondSkinURL);

        PlayerPrefs.Save();
    }
Exemplo n.º 2
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(enter))
     {
         PlayerPrefs.SetString(SaveClass.GetKey(SaveClass.Save_Keys.Key_Coins), text.text);
         this.gameObject.SetActive(false);
     }
 }
Exemplo n.º 3
0
    public void LoadLevelEditor()
    {
        string name = SaveClass.GetPlayerPrefString(SaveClass.Save_Keys.Key_Level);

        if (name == "")
        {
            return;
        }
        PlayerPrefs.SetInt(SaveClass.GetKey(SaveClass.Save_Keys.Key_Level_Editor_Creation), 0);
        Application.LoadLevel("NewLevelEditor");
    }
Exemplo n.º 4
0
    public void LevelSelect()
    {
        string name = PlayerName.text;

        if (name == "")
        {
            return;
        }
        PlayerPrefs.SetString(SaveClass.GetKey(SaveClass.Save_Keys.Key_Name), name);
        Application.LoadLevel("LevelSelectScene");
    }
Exemplo n.º 5
0
    public void CreateNew()
    {
        if (MapWidth.text == "" || MapHeight.text == "")
        {
            return;
        }

        PlayerPrefs.SetInt(SaveClass.GetKey(SaveClass.Save_Keys.Key_Level_Editor_Creation), 1);
        PlayerPrefs.SetInt(SaveClass.GetKey(SaveClass.Save_Keys.Key_Level_Editor_Row), Int32.Parse(MapWidth.text));
        PlayerPrefs.SetInt(SaveClass.GetKey(SaveClass.Save_Keys.Key_Level_Editor_Col), Int32.Parse(MapHeight.text));
        Application.LoadLevel("NewLevelEditor");
    }
Exemplo n.º 6
0
    void LoadFiles()
    {
        var info = new DirectoryInfo("Assets/Maps");

        var files = info.GetFiles();

        float buttonSize = 1f;

        float yOffset = -20;

        int fileCount = 0;

        foreach (var i in files)
        {
            if (i.Extension == ".map")
            {
                //Instantiate Button
                var newButton = Instantiate(button);

                //Set Button Parent
                newButton.transform.SetParent(this.transform, false);

                newButton.transform.localPosition = new Vector3(-120, yOffset, 0);

                newButton.transform.localScale = new Vector3(buttonSize, buttonSize + .1f, buttonSize);

                var text = newButton.GetComponentInChildren <Text>();

                text.text = Path.GetFileNameWithoutExtension(i.Name);

                newButton.onClick.AddListener(() =>
                {
                    PlayerPrefs.SetString(SaveClass.GetKey(SaveClass.Save_Keys.Key_Level), text.text);
                }
                                              );


                ++fileCount;

                yOffset -= 100;
            }
        }

        // Set scroll rect to proper size
        rtransform.sizeDelta = new Vector2(40, 100 * fileCount);
    }
Exemplo n.º 7
0
    public void Load()
    {
        coins         = SaveClass.GetPlayerPrefInt(SaveClass.Save_Keys.Key_Coins);
        enemiesKilled = SaveClass.GetPlayerPrefInt(SaveClass.Save_Keys.Key_Enemy_Killed);
        int skinCount = SaveClass.GetPlayerPrefInt(SaveClass.Save_Keys.Key_Skin_Size);

        // Before we add more to it, let's clear it
        skinsInventory.Clear();

        // Load in the skins
        for (int skinIndex = 0; skinIndex < skinCount; ++skinIndex)
        {
            GameObject goSkin = Instantiate(SkinBlueprint);
            Skin       skin   = goSkin.GetComponent <Skin>();
            if (skin)
            {
                skin.Load(skinIndex);
                skinsInventory.Add(skin);
            }
        }

        // Current Skins
        string firstSkinURL  = PlayerPrefs.GetString(SaveClass.GetKey(SaveClass.Save_Keys.Key_Player1_Skin));
        string secondSkinURL = PlayerPrefs.GetString(SaveClass.GetKey(SaveClass.Save_Keys.Key_Player2_Skin));

        if (firstSkinURL != "")
        {
            CurrentFirstSkin = Instantiate(SkinBlueprint).GetComponent <Skin>();
            CurrentFirstSkin.SkinSpriteUrl = firstSkinURL;
        }
        else
        {
            CurrentFirstSkin = null;
        }
        if (secondSkinURL != "")
        {
            CurrentSecondSkin = Instantiate(SkinBlueprint).GetComponent <Skin>();
            CurrentSecondSkin.SkinSpriteUrl = secondSkinURL;
        }
        else
        {
            CurrentSecondSkin = null;
        }
    }
Exemplo n.º 8
0
    public void StartGame()
    {
        // Player 1 Left
        IEnumerator <Toggle> activeToggle = Player1Left.ActiveToggles().GetEnumerator();

        activeToggle.MoveNext();
        Toggle currentToggle = activeToggle.Current;

        PlayerPrefs.SetInt(SaveClass.GetKey(SaveClass.Save_Keys.Key_Player1_Left), (int)currentToggle.GetComponent <WeaponIdentifier>().Type);

        // Player 1 Right
        activeToggle = Player1Right.ActiveToggles().GetEnumerator();
        activeToggle.MoveNext();
        currentToggle = activeToggle.Current;
        PlayerPrefs.SetInt(SaveClass.GetKey(SaveClass.Save_Keys.Key_Player1_Right), (int)currentToggle.GetComponent <WeaponIdentifier>().Type);

        // Player 2 Left
        activeToggle = Player2Left.ActiveToggles().GetEnumerator();
        activeToggle.MoveNext();
        currentToggle = activeToggle.Current;
        PlayerPrefs.SetInt(SaveClass.GetKey(SaveClass.Save_Keys.Key_Player2_Left), (int)currentToggle.GetComponent <WeaponIdentifier>().Type);

        // Player 2 Right
        activeToggle = Player2Right.ActiveToggles().GetEnumerator();
        activeToggle.MoveNext();
        currentToggle = activeToggle.Current;
        PlayerPrefs.SetInt(SaveClass.GetKey(SaveClass.Save_Keys.Key_Player2_Right), (int)currentToggle.GetComponent <WeaponIdentifier>().Type);

        string name = SaveClass.GetPlayerPrefString(SaveClass.Save_Keys.Key_Level);

        if (name == "")
        {
            return;
        }
        Application.LoadLevel("GameScene");
    }
Exemplo n.º 9
0
 // Use this for initialization
 void Start()
 {
     LevelEditorPanel.gameObject.SetActive(LevelEditorPanelView);
     WeaponSelectionPanel.gameObject.SetActive(WeaponSelectionPanelView);
     PlayerPrefs.SetString(SaveClass.GetKey(SaveClass.Save_Keys.Key_Level), "");
 }
Exemplo n.º 10
0
 public void Save(int id)
 {
     PlayerPrefs.SetString(SaveClass.GetKey(SaveClass.Save_Keys.Key_Skin_URL) + "_" + id, SkinSpriteUrl);
 }