void ChangeSprite(Samus_Dir dir) { switch (dir) { case (Samus_Dir.standing): GetComponent <SpriteRenderer>().sprite = standing; break; case (Samus_Dir.up): GetComponent <SpriteRenderer>().sprite = upwards; break; case (Samus_Dir.c1): GetComponent <SpriteRenderer>().sprite = crouch1; break; case (Samus_Dir.c2): GetComponent <SpriteRenderer>().sprite = crouch2; break; case (Samus_Dir.c3): GetComponent <SpriteRenderer>().sprite = crouch3; break; case (Samus_Dir.c4): GetComponent <SpriteRenderer>().sprite = crouch4; break; } }
void ChangeSprite(Samus_Dir dir){ switch(dir){ case(Samus_Dir.standing): GetComponent<SpriteRenderer>().sprite = standing; break; case(Samus_Dir.up): GetComponent<SpriteRenderer>().sprite = upwards; break; case(Samus_Dir.c1): GetComponent<SpriteRenderer>().sprite = crouch1; break; case(Samus_Dir.c2): GetComponent<SpriteRenderer>().sprite = crouch2; break; case(Samus_Dir.c3): GetComponent<SpriteRenderer>().sprite = crouch3; break; case(Samus_Dir.c4): GetComponent<SpriteRenderer>().sprite = crouch4; break; } }