void ChangeSprite(Samus_Dir dir)
    {
        switch (dir)
        {
        case (Samus_Dir.standing):
            GetComponent <SpriteRenderer>().sprite = standing;
            break;

        case (Samus_Dir.up):
            GetComponent <SpriteRenderer>().sprite = upwards;
            break;

        case (Samus_Dir.c1):
            GetComponent <SpriteRenderer>().sprite = crouch1;
            break;

        case (Samus_Dir.c2):
            GetComponent <SpriteRenderer>().sprite = crouch2;
            break;

        case (Samus_Dir.c3):
            GetComponent <SpriteRenderer>().sprite = crouch3;
            break;

        case (Samus_Dir.c4):
            GetComponent <SpriteRenderer>().sprite = crouch4;
            break;
        }
    }
Beispiel #2
0
		void ChangeSprite(Samus_Dir dir){
				switch(dir){
				case(Samus_Dir.standing):
					GetComponent<SpriteRenderer>().sprite = standing;
					break;
				case(Samus_Dir.up):
					GetComponent<SpriteRenderer>().sprite = upwards;
					break;
				case(Samus_Dir.c1):
					GetComponent<SpriteRenderer>().sprite = crouch1;
					break;
				case(Samus_Dir.c2):
					GetComponent<SpriteRenderer>().sprite = crouch2;
					break;
				case(Samus_Dir.c3):
					GetComponent<SpriteRenderer>().sprite = crouch3;
					break;
				case(Samus_Dir.c4):
					GetComponent<SpriteRenderer>().sprite = crouch4;
					break;
				}
		}