//public Salad ChopCointainers()
    //{
    //    return new Salad();

    //}

    public bool ChopAddVegToSalad(GameObject veg, movement player)
    {
        if (salad == null)
        {
            salad = Instantiate(saladPrefab);
            salad.transform.SetParent(this.transform);
            salad.transform.localPosition = Vector3.zero;
        }
        if (salad.Items.Count >= ChoppingBoardCapacity)
        {
            return(false);
        }


        Debug.Log("Add " + veg.GetComponent <Vegetable>().Type + "chopboard salad");
        salad.AddToSalad(veg.GetComponent <Vegetable>());
        veg.transform.SetParent(salad.transform);
        veg.gameObject.transform.localPosition = Vector3.zero;
        veg.gameObject.SetActive(false);
        StartCoroutine(Chop(veg, player));
        return(true);
    }