//public Salad ChopCointainers() //{ // return new Salad(); //} public bool ChopAddVegToSalad(GameObject veg, movement player) { if (salad == null) { salad = Instantiate(saladPrefab); salad.transform.SetParent(this.transform); salad.transform.localPosition = Vector3.zero; } if (salad.Items.Count >= ChoppingBoardCapacity) { return(false); } Debug.Log("Add " + veg.GetComponent <Vegetable>().Type + "chopboard salad"); salad.AddToSalad(veg.GetComponent <Vegetable>()); veg.transform.SetParent(salad.transform); veg.gameObject.transform.localPosition = Vector3.zero; veg.gameObject.SetActive(false); StartCoroutine(Chop(veg, player)); return(true); }