void DispenseWeaponInformation() { // Create Weapon Data shotgunData = new SHOTGUN_PATCH_DATA(); staticgunData = new STATICGUN_PATCH_DATA(); // Dispense Data shotgun.SET_DATA(shotgunData); staticGun.SET_DATA(staticgunData); }
public void SET_DATA(STATICGUN_PATCH_DATA staticgunData_) { DamagePerSecond = staticgunData_.DamagePerSecond; SlowPercent = staticgunData_.SlowPercent; JetpackDrainRate = staticgunData_.JetpackDrainRate; MaxEnergyInSeconds = staticgunData_.MaxEnergyInSeconds; ReloadTimer_Max = staticgunData_.ReloadTimer_Max; InitializeWeapon(); }