static StackObject *Ctor_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *__ret = ILIntepreter.Minus(__esp, 0);

            var result_of_this_method = new LCL.ShadersList();

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
 static void set_list_0(ref object o, object v)
 {
     LCL.ShadersList _o = (LCL.ShadersList)o;
     _o.list = (UnityEngine.Shader[])v;
 }