public void RemoveExitGameUI()
 {
     Debug.Log("Unity: RemoveExitGameUI...");
     if (m_ExitUICom != null)
     {
         m_ExitUICom.RemoveSelf();
         m_MovieLogoAni.SetActiveHiddenObj(true);
     }
 }
 /// <summary>
 /// 删除"是否退出游戏"窗口.
 /// </summary>
 internal void RemoveExitGameDlg()
 {
     if (m_ExitGameUI != null)
     {
         m_ExitGameUI.RemoveSelf();
         m_ExitGameUI = null;
         Resources.UnloadUnusedAssets();
     }
 }