public void RemoveExitGameUI() { Debug.Log("Unity: RemoveExitGameUI..."); if (m_ExitUICom != null) { m_ExitUICom.RemoveSelf(); m_MovieLogoAni.SetActiveHiddenObj(true); } }
/// <summary> /// 删除"是否退出游戏"窗口. /// </summary> internal void RemoveExitGameDlg() { if (m_ExitGameUI != null) { m_ExitGameUI.RemoveSelf(); m_ExitGameUI = null; Resources.UnloadUnusedAssets(); } }