Exemplo n.º 1
0
        // ----------------------------------------------------------------------------------------------------
        void testFunc()
        {
            SSC.SceneChangeState scState = SSC.SimpleReduxManager.Instance.SceneChangeStateWatcher.state();
            SSC.PauseState       pState  = SSC.SimpleReduxManager.Instance.PauseStateWatcher.state();

            print("onSceneChangeState : " + scState.stateEnum.ToString());
            print("onPauseStateState : " + pState.pause.ToString());
        }
        void onSceneChangeState(SSC.SceneChangeState scState)
        {
            // You can use this function
            // SSC.SceneChangeManager.Instance.loadNextScene(this.m_nextSceneName, true, "", "All");
            // See StartTestScript.loadNextScene()

            // comment out
            //if(scState.stateEnum == SSC.SceneChangeState.StateEnum.ScenePlaying)
            //{
            //    if (SSC.SceneUiManager.isAvailable())
            //    {
            //        SSC.SceneUiManager.Instance.showUi("All", true, false);
            //    }
            //}
        }
Exemplo n.º 3
0
        void Start()
        {
            this.m_refSceneChangeState = SSC.SimpleReduxManager.Instance.SceneChangeStateWatcher.state();

            SSC.SimpleReduxManager.Instance.addPauseStateReceiver(this.onPauseState);
        }
Exemplo n.º 4
0
 void onSceneChangeState(SSC.SceneChangeState scState)
 {
 }
Exemplo n.º 5
0
 // ----------------------------------------------------------------------------------------------------
 void onSceneChangeState(SSC.SceneChangeState scState)
 {
     print("onSceneChangeState : " + scState.stateEnum.ToString());
 }