Exemplo n.º 1
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        public GDGameScreen_SCCMTest(MainGame game, GraphicsDeviceManager gdm, LevelBlueprint bp, FractionDifficulty diff, SCCMLevelData dat, GameSpeedModes speed)
            : base(game, gdm, bp, diff, false, false, false)
        {
            SCCMData = dat;

            GameSpeedMode = _lastSpeed = speed;
            UpdateGameSpeed();
        }
Exemplo n.º 2
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        public GDGameScreen_SCCMUpload(MainGame game, GraphicsDeviceManager gdm, LevelBlueprint bp, SCCMLevelData dat, GameSpeedModes speed, bool toast)
            : base(game, gdm, bp, FractionDifficulty.DIFF_3, false, false, false)
        {
            SCCMData = dat;
            _toast   = toast;

            GameSpeedMode = _lastSpeed = speed;
            UpdateGameSpeed();
        }
Exemplo n.º 3
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        public LevelEditorConfigPanel(SCCMLevelData data) : base()
        {
            _data = data;

            _id       = _data.OnlineID;
            _name     = _data.Name;
            _size     = _data.Size;
            _view     = _data.View;
            _geometry = _data.Geometry;
            _music    = data.Music;
        }
Exemplo n.º 4
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        public HUDSCCMTestScorePanel(LevelBlueprint lvl, SCCMLevelData dat, FractionDifficulty d, GameSpeedModes s, int t)
        {
            Level    = lvl;
            SCCMData = dat;
            Diff     = d;
            Speed    = s;
            Time     = t;

            RelativePosition = FPoint.Zero;
            Size             = new FSize(WIDTH, HEIGHT);
            Alignment        = HUDAlignment.CENTER;
            Background       = FlatColors.BackgroundHUD;
        }
 public SCCMListElementEditable(SCCMLevelData d)
 {
     _data = d;
 }
Exemplo n.º 6
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        public LevelEditorScreen(MonoSAMGame game, GraphicsDeviceManager gdm, SCCMLevelData dat) : base(game, gdm)
        {
            LevelData = dat;

            Initialize();
        }
Exemplo n.º 7
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 public async Task <UploadResult> UploadUserLevel(PlayerProfile profile, LevelBlueprint level, SCCMLevelData rawData, byte[] binary, int time)
 {
     return(UploadResult.Success);
 }
Exemplo n.º 8
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        public void SetLevelEditorScreen(SCCMLevelData dat)
        {
            var scrn = new LevelEditorScreen(this, Graphics, dat);

            SetCurrentScreen(scrn);
        }
Exemplo n.º 9
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        public void SetEditorUploadLevel(LevelBlueprint blueprint, SCCMLevelData source, bool first, GameSpeedModes speed = GameSpeedModes.NORMAL)
        {
            var scrn = new GDGameScreen_SCCMUpload(this, Graphics, blueprint, source, speed, first);

            SetCurrentScreen(scrn);
        }
Exemplo n.º 10
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        public void SetEditorTestLevel(LevelBlueprint blueprint, FractionDifficulty d, SCCMLevelData source, GameSpeedModes speed = GameSpeedModes.NORMAL)
        {
            var scrn = new GDGameScreen_SCCMTest(this, Graphics, blueprint, d, source, speed);

            SetCurrentScreen(scrn);
        }
 public LevelEditorTestConfirmPanel(LevelBlueprint level, SCCMLevelData dat) : base()
 {
     _data      = dat;
     _blueprint = level;
 }