public GDGameScreen_SCCMTest(MainGame game, GraphicsDeviceManager gdm, LevelBlueprint bp, FractionDifficulty diff, SCCMLevelData dat, GameSpeedModes speed) : base(game, gdm, bp, diff, false, false, false) { SCCMData = dat; GameSpeedMode = _lastSpeed = speed; UpdateGameSpeed(); }
public GDGameScreen_SCCMUpload(MainGame game, GraphicsDeviceManager gdm, LevelBlueprint bp, SCCMLevelData dat, GameSpeedModes speed, bool toast) : base(game, gdm, bp, FractionDifficulty.DIFF_3, false, false, false) { SCCMData = dat; _toast = toast; GameSpeedMode = _lastSpeed = speed; UpdateGameSpeed(); }
public LevelEditorConfigPanel(SCCMLevelData data) : base() { _data = data; _id = _data.OnlineID; _name = _data.Name; _size = _data.Size; _view = _data.View; _geometry = _data.Geometry; _music = data.Music; }
public HUDSCCMTestScorePanel(LevelBlueprint lvl, SCCMLevelData dat, FractionDifficulty d, GameSpeedModes s, int t) { Level = lvl; SCCMData = dat; Diff = d; Speed = s; Time = t; RelativePosition = FPoint.Zero; Size = new FSize(WIDTH, HEIGHT); Alignment = HUDAlignment.CENTER; Background = FlatColors.BackgroundHUD; }
public SCCMListElementEditable(SCCMLevelData d) { _data = d; }
public LevelEditorScreen(MonoSAMGame game, GraphicsDeviceManager gdm, SCCMLevelData dat) : base(game, gdm) { LevelData = dat; Initialize(); }
public async Task <UploadResult> UploadUserLevel(PlayerProfile profile, LevelBlueprint level, SCCMLevelData rawData, byte[] binary, int time) { return(UploadResult.Success); }
public void SetLevelEditorScreen(SCCMLevelData dat) { var scrn = new LevelEditorScreen(this, Graphics, dat); SetCurrentScreen(scrn); }
public void SetEditorUploadLevel(LevelBlueprint blueprint, SCCMLevelData source, bool first, GameSpeedModes speed = GameSpeedModes.NORMAL) { var scrn = new GDGameScreen_SCCMUpload(this, Graphics, blueprint, source, speed, first); SetCurrentScreen(scrn); }
public void SetEditorTestLevel(LevelBlueprint blueprint, FractionDifficulty d, SCCMLevelData source, GameSpeedModes speed = GameSpeedModes.NORMAL) { var scrn = new GDGameScreen_SCCMTest(this, Graphics, blueprint, d, source, speed); SetCurrentScreen(scrn); }
public LevelEditorTestConfirmPanel(LevelBlueprint level, SCCMLevelData dat) : base() { _data = dat; _blueprint = level; }