Exemplo n.º 1
0
    void Start()
    {
        Curtain.Play();
        Finish = false;
        Lives  = PlayerPrefs.GetInt("PLives");
        Score  = PlayerPrefs.GetInt("PScore");
        Game   = PlayerPrefs.GetInt("CurrentGame");

        if (Score >= 20)
        {
            S1.GetComponent <SpriteRenderer>().sprite = n2;
        }
        else if (Score >= 10)
        {
            S1.GetComponent <SpriteRenderer>().sprite = n1;
        }
        else
        {
            S1.GetComponent <SpriteRenderer>().sprite = n0;
        }

        if (Score % 10 == 9)
        {
            S2.GetComponent <SpriteRenderer>().sprite = n9;
        }
        else if (Score % 10 == 8)
        {
            S2.GetComponent <SpriteRenderer>().sprite = n8;
        }
        else if (Score % 10 == 7)
        {
            S2.GetComponent <SpriteRenderer>().sprite = n7;
        }
        else if (Score % 10 == 6)
        {
            S2.GetComponent <SpriteRenderer>().sprite = n6;
        }
        else if (Score % 10 == 5)
        {
            S2.GetComponent <SpriteRenderer>().sprite = n5;
        }
        else if (Score % 10 == 4)
        {
            S2.GetComponent <SpriteRenderer>().sprite = n4;
        }
        else if (Score % 10 == 3)
        {
            S2.GetComponent <SpriteRenderer>().sprite = n3;
        }
        else if (Score % 10 == 2)
        {
            S2.GetComponent <SpriteRenderer>().sprite = n2;
        }
        else if (Score % 10 == 1)
        {
            S2.GetComponent <SpriteRenderer>().sprite = n1;
        }
        else if (Score % 10 == 0)
        {
            S2.GetComponent <SpriteRenderer>().sprite = n0;
        }


        if (Lives >= 10)
        {
            L1.GetComponent <SpriteRenderer>().sprite = n1;
        }
        else
        {
            L1.GetComponent <SpriteRenderer>().sprite = n0;
        }

        if (Lives % 10 == 9)
        {
            L2.GetComponent <SpriteRenderer>().sprite = n9;
        }
        else if (Lives % 10 == 8)
        {
            L2.GetComponent <SpriteRenderer>().sprite = n8;
        }
        else if (Lives % 10 == 7)
        {
            L2.GetComponent <SpriteRenderer>().sprite = n7;
        }
        else if (Lives % 10 == 6)
        {
            L2.GetComponent <SpriteRenderer>().sprite = n6;
        }
        else if (Lives % 10 == 5)
        {
            L2.GetComponent <SpriteRenderer>().sprite = n5;
        }
        else if (Lives % 10 == 4)
        {
            L2.GetComponent <SpriteRenderer>().sprite = n4;
        }
        else if (Lives % 10 == 3)
        {
            L2.GetComponent <SpriteRenderer>().sprite = n3;
        }
        else if (Lives % 10 == 2)
        {
            L2.GetComponent <SpriteRenderer>().sprite = n2;
        }
        else if (Lives % 10 == 1)
        {
            L2.GetComponent <SpriteRenderer>().sprite = n1;
        }
        else if (Lives % 10 == 0)
        {
            L2.GetComponent <SpriteRenderer>().sprite = n0;
        }

        if (Lives >= 3)
        {
            Healthbar = hp3;
        }
        else if (Lives == 2)
        {
            Healthbar = hp2;
        }
        else
        {
            Healthbar = hp1;
        }
        Healthbar.SetActive(true);
        Healthbar.GetComponent <PlayableDirector>().Play();
        timecheck = -1;
    }
Exemplo n.º 2
0
    void Update()
    {
        if (Curtain.time >= 3.4 || (timecheck == Curtain.time && timecheck != 0))
        {
            Finish = false;
            StageSetUp.SetActive(false);

            if (Score >= 20)
            {
                Self.GetComponent <GameVote>().enabled = true;
            }
            else if (Game == 0)
            {
                Self.GetComponent <GolfGameplay>().enabled = true;
            }
            else if (Game == 1)
            {
                Self.GetComponent <GamePhone>().enabled = true;
            }
            else if (Game == 2)
            {
                Self.GetComponent <GameSodaTap>().enabled = true;
            }

            else if (Game == 3)
            {
                Self.GetComponent <GameBuildWall>().enabled = true;
            }
            else if (Game == 4)
            {
                Self.GetComponent <GameGrabWoman>().enabled = true;
            }

            else if (Game == 5)
            {
                Self.GetComponent <GameSteak>().enabled = true;
            }

            else if (Game == 6)
            {
                Self.GetComponent <GameButin>().enabled = true;
            }

            else if (Game == 7)
            {
                Self.GetComponent <GameComb>().enabled = true;
            }

            else if (Game == 8)
            {
                Self.GetComponent <GameGrabWoman>().enabled = true;
            }
            else if (Game == 9)
            {
                Self.GetComponent <GameEarth>().enabled = true;
            }
            else if (Game == 10)
            {
                Self.GetComponent <GamePipe>().enabled = true;
            }
            else if (Game == 11)
            {
                Self.GetComponent <GameMoney>().enabled = true;
            }
            else if (Game == 12)
            {
                Self.GetComponent <GameHome>().enabled = true;
            }
            else if (Game == 13)
            {
                Self.GetComponent <GameAirport>().enabled = true;
            }
            else if (Game == 14)
            {
                Self.GetComponent <GameKeys>().enabled = true;
            }

            Liveshow.GetComponent <SpriteRenderer>().enabled  = false;
            Scoreshow.GetComponent <SpriteRenderer>().enabled = false;
            Ruleshow.GetComponent <SpriteRenderer>().enabled  = false;
            L1.GetComponent <SpriteRenderer>().enabled        = false;
            L2.GetComponent <SpriteRenderer>().enabled        = false;
            S1.GetComponent <SpriteRenderer>().enabled        = false;
            S2.GetComponent <SpriteRenderer>().enabled        = false;
            Healthbar.GetComponent <PlayableDirector>().Stop();
            Healthbar.SetActive(false);

            Self.GetComponent <RaiseCurtain>().enabled = false;
        }
        timecheck = Curtain.time;
    }