void Start() { Curtain.Play(); Finish = false; Lives = PlayerPrefs.GetInt("PLives"); Score = PlayerPrefs.GetInt("PScore"); Game = PlayerPrefs.GetInt("CurrentGame"); if (Score >= 20) { S1.GetComponent <SpriteRenderer>().sprite = n2; } else if (Score >= 10) { S1.GetComponent <SpriteRenderer>().sprite = n1; } else { S1.GetComponent <SpriteRenderer>().sprite = n0; } if (Score % 10 == 9) { S2.GetComponent <SpriteRenderer>().sprite = n9; } else if (Score % 10 == 8) { S2.GetComponent <SpriteRenderer>().sprite = n8; } else if (Score % 10 == 7) { S2.GetComponent <SpriteRenderer>().sprite = n7; } else if (Score % 10 == 6) { S2.GetComponent <SpriteRenderer>().sprite = n6; } else if (Score % 10 == 5) { S2.GetComponent <SpriteRenderer>().sprite = n5; } else if (Score % 10 == 4) { S2.GetComponent <SpriteRenderer>().sprite = n4; } else if (Score % 10 == 3) { S2.GetComponent <SpriteRenderer>().sprite = n3; } else if (Score % 10 == 2) { S2.GetComponent <SpriteRenderer>().sprite = n2; } else if (Score % 10 == 1) { S2.GetComponent <SpriteRenderer>().sprite = n1; } else if (Score % 10 == 0) { S2.GetComponent <SpriteRenderer>().sprite = n0; } if (Lives >= 10) { L1.GetComponent <SpriteRenderer>().sprite = n1; } else { L1.GetComponent <SpriteRenderer>().sprite = n0; } if (Lives % 10 == 9) { L2.GetComponent <SpriteRenderer>().sprite = n9; } else if (Lives % 10 == 8) { L2.GetComponent <SpriteRenderer>().sprite = n8; } else if (Lives % 10 == 7) { L2.GetComponent <SpriteRenderer>().sprite = n7; } else if (Lives % 10 == 6) { L2.GetComponent <SpriteRenderer>().sprite = n6; } else if (Lives % 10 == 5) { L2.GetComponent <SpriteRenderer>().sprite = n5; } else if (Lives % 10 == 4) { L2.GetComponent <SpriteRenderer>().sprite = n4; } else if (Lives % 10 == 3) { L2.GetComponent <SpriteRenderer>().sprite = n3; } else if (Lives % 10 == 2) { L2.GetComponent <SpriteRenderer>().sprite = n2; } else if (Lives % 10 == 1) { L2.GetComponent <SpriteRenderer>().sprite = n1; } else if (Lives % 10 == 0) { L2.GetComponent <SpriteRenderer>().sprite = n0; } if (Lives >= 3) { Healthbar = hp3; } else if (Lives == 2) { Healthbar = hp2; } else { Healthbar = hp1; } Healthbar.SetActive(true); Healthbar.GetComponent <PlayableDirector>().Play(); timecheck = -1; }
void Update() { if (Curtain.time >= 3.4 || (timecheck == Curtain.time && timecheck != 0)) { Finish = false; StageSetUp.SetActive(false); if (Score >= 20) { Self.GetComponent <GameVote>().enabled = true; } else if (Game == 0) { Self.GetComponent <GolfGameplay>().enabled = true; } else if (Game == 1) { Self.GetComponent <GamePhone>().enabled = true; } else if (Game == 2) { Self.GetComponent <GameSodaTap>().enabled = true; } else if (Game == 3) { Self.GetComponent <GameBuildWall>().enabled = true; } else if (Game == 4) { Self.GetComponent <GameGrabWoman>().enabled = true; } else if (Game == 5) { Self.GetComponent <GameSteak>().enabled = true; } else if (Game == 6) { Self.GetComponent <GameButin>().enabled = true; } else if (Game == 7) { Self.GetComponent <GameComb>().enabled = true; } else if (Game == 8) { Self.GetComponent <GameGrabWoman>().enabled = true; } else if (Game == 9) { Self.GetComponent <GameEarth>().enabled = true; } else if (Game == 10) { Self.GetComponent <GamePipe>().enabled = true; } else if (Game == 11) { Self.GetComponent <GameMoney>().enabled = true; } else if (Game == 12) { Self.GetComponent <GameHome>().enabled = true; } else if (Game == 13) { Self.GetComponent <GameAirport>().enabled = true; } else if (Game == 14) { Self.GetComponent <GameKeys>().enabled = true; } Liveshow.GetComponent <SpriteRenderer>().enabled = false; Scoreshow.GetComponent <SpriteRenderer>().enabled = false; Ruleshow.GetComponent <SpriteRenderer>().enabled = false; L1.GetComponent <SpriteRenderer>().enabled = false; L2.GetComponent <SpriteRenderer>().enabled = false; S1.GetComponent <SpriteRenderer>().enabled = false; S2.GetComponent <SpriteRenderer>().enabled = false; Healthbar.GetComponent <PlayableDirector>().Stop(); Healthbar.SetActive(false); Self.GetComponent <RaiseCurtain>().enabled = false; } timecheck = Curtain.time; }