void Update() { if (Input.GetMouseButtonDown(1) && rocketLaunched) { rocket.DetachNextModule(); } if (Input.GetMouseButtonDown(0) && !rocketLaunched) { StartCoroutine(LaunchRocketAfterDelay()); // rocketLaunched = true; } }
void Update() { if (Input.GetMouseButtonDown(1) && rocketLaunched) { rocket.DetachNextModule(); } if (Input.GetMouseButtonDown(0) && !rocketLaunched) { StartCoroutine(LaunchRocketAfterDelay()); // rocketLaunched = true; } }