void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Player")) { RobotMovement robot = other.gameObject.GetComponent <RobotMovement>(); if (!robot.full) { robot.ObtainedGold(); Destroy(this.gameObject); } } }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Player")) { RobotMovement robot = other.gameObject.GetComponent <RobotMovement>(); if (!robot.full) { robot.ObtainedGold(); Destroy(this.gameObject); } } }