public void Start() { TouchArea = new Rect(0, 0, Screen.width, Screen.height - 125f); rb = GetComponent <Rigidbody2D>(); cs = GetComponent <CanvasScript>(); ss = GameObject.Find("Main Camera").GetComponent <SqaureSpawner>(); Gm = GameObject.Find("GameManager").GetComponent <GameManager> (); shake = GameObject.FindGameObjectWithTag("screenShake").GetComponent <CameraShake> (); camRipple = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <RipplePostProcessor> (); highscore = GameObject.Find("GameManager").GetComponent <HighScore> (); cs.enabled = false; ss.enabled = false; playerVelocity = new Vector2(0f, 12f); }
protected override void Start() { base.Start(); AssignSprite(); effectSpriteHolder = transform.GetChild(0).gameObject; ripplePostProcessor = Camera.main.GetComponent <RipplePostProcessor>(); if (effectType != EffectType.NoEffect) { SpawnEffect(); onBallCollect += effectAction; } //ConfigureDeathEffect(); gameManager = FindObjectOfType <GameManager>(); effectsManager = FindObjectOfType <EffectsManager>(); bucketHighestPoint = GameObject.Find("BucketHighestPoint").transform; onBallCollect += MakeObjectInvisibleAndDestroy; onBallCollect += gameManager.IncreaseScoreOnBallColect; }
void Start() { ripple = Camera.main.GetComponent <RipplePostProcessor>(); hurt = GetComponent <AudioSource>(); int ran = Random.Range(0, 1); if (ran == 1) { moveLeft = true; } else if (ran == 0) { moveLeft = false; } eneRbg = GetComponent <Rigidbody2D>(); eneAnime = GetComponent <Animator>(); eneAnime.SetBool("isRunnig", true); }
void Start() { particulasEfeitos.Stop(true); _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController; camRippleEffect = Camera.main.GetComponent <RipplePostProcessor>(); }
void Start() { camRipple = Camera.main.GetComponent <RipplePostProcessor>(); }
public virtual void Init() { anim = GetComponentInChildren <Animator>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>(); camRipple = Camera.main.GetComponent <RipplePostProcessor>(); }
void Start() { ripple = Camera.main.GetComponent <RipplePostProcessor>(); player = GameObject.FindGameObjectWithTag("Player2").GetComponent <PlayerController>(); }
// Start is called before the first frame update void Start() { camRippleEffect = Camera.main.GetComponent <RipplePostProcessor>(); _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController; }
private void Awake() { instance = this; }
private void Start() { camRipple = Camera.main.GetComponent <RipplePostProcessor>(); //get camera object }
void Start() { camRipple = Camera.main.GetComponent <RipplePostProcessor>(); bloodSplash = FindObjectOfType <BloodSplashRandom>(); spawner = FindObjectOfType <EnemySpawner>(); }
public void TakeDamage(int damage) { health -= damage; camRipple = Camera.main.GetComponent <RipplePostProcessor>(); }
private void Start() { camRipple = Camera.main.GetComponent <RipplePostProcessor>(); healthBar.SetMaxHealth(health); }