Beispiel #1
0
    public void Start()
    {
        TouchArea = new Rect(0, 0, Screen.width, Screen.height - 125f);

        rb        = GetComponent <Rigidbody2D>();
        cs        = GetComponent <CanvasScript>();
        ss        = GameObject.Find("Main Camera").GetComponent <SqaureSpawner>();
        Gm        = GameObject.Find("GameManager").GetComponent <GameManager> ();
        shake     = GameObject.FindGameObjectWithTag("screenShake").GetComponent <CameraShake> ();
        camRipple = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <RipplePostProcessor> ();
        highscore = GameObject.Find("GameManager").GetComponent <HighScore> ();

        cs.enabled = false;
        ss.enabled = false;

        playerVelocity = new Vector2(0f, 12f);
    }
Beispiel #2
0
    protected override void Start()
    {
        base.Start();
        AssignSprite();
        effectSpriteHolder  = transform.GetChild(0).gameObject;
        ripplePostProcessor = Camera.main.GetComponent <RipplePostProcessor>();
        if (effectType != EffectType.NoEffect)
        {
            SpawnEffect(); onBallCollect += effectAction;
        }
        //ConfigureDeathEffect();

        gameManager        = FindObjectOfType <GameManager>();
        effectsManager     = FindObjectOfType <EffectsManager>();
        bucketHighestPoint = GameObject.Find("BucketHighestPoint").transform;

        onBallCollect += MakeObjectInvisibleAndDestroy;
        onBallCollect += gameManager.IncreaseScoreOnBallColect;
    }
Beispiel #3
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    void Start()
    {
        ripple = Camera.main.GetComponent <RipplePostProcessor>();
        hurt   = GetComponent <AudioSource>();
        int ran = Random.Range(0, 1);

        if (ran == 1)
        {
            moveLeft = true;
        }
        else if (ran == 0)
        {
            moveLeft = false;
        }

        eneRbg   = GetComponent <Rigidbody2D>();
        eneAnime = GetComponent <Animator>();
        eneAnime.SetBool("isRunnig", true);
    }
 void Start()
 {
     particulasEfeitos.Stop(true);
     _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController;
     camRippleEffect   = Camera.main.GetComponent <RipplePostProcessor>();
 }
Beispiel #5
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 void Start()
 {
     camRipple = Camera.main.GetComponent <RipplePostProcessor>();
 }
Beispiel #6
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 public virtual void Init()
 {
     anim      = GetComponentInChildren <Animator>();
     player    = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>();
     camRipple = Camera.main.GetComponent <RipplePostProcessor>();
 }
Beispiel #7
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 void Start()
 {
     ripple = Camera.main.GetComponent <RipplePostProcessor>();
     player = GameObject.FindGameObjectWithTag("Player2").GetComponent <PlayerController>();
 }
 // Start is called before the first frame update
 void Start()
 {
     camRippleEffect   = Camera.main.GetComponent <RipplePostProcessor>();
     _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController;
 }
 private void Awake()
 {
     instance = this;
 }
Beispiel #10
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 private void Start()
 {
     camRipple = Camera.main.GetComponent <RipplePostProcessor>();        //get camera object
 }
Beispiel #11
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 void Start()
 {
     camRipple   = Camera.main.GetComponent <RipplePostProcessor>();
     bloodSplash = FindObjectOfType <BloodSplashRandom>();
     spawner     = FindObjectOfType <EnemySpawner>();
 }
Beispiel #12
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 public void TakeDamage(int damage)
 {
     health   -= damage;
     camRipple = Camera.main.GetComponent <RipplePostProcessor>();
 }
Beispiel #13
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 private void Start()
 {
     camRipple = Camera.main.GetComponent <RipplePostProcessor>();
     healthBar.SetMaxHealth(health);
 }