public void OnDeviceSelected(RigidPart sender) { Core.Environment.Properties.Set(this.Parent); cylinder.Select(); leftCube.Select(); rightCube.Select(); }
private void Awake() { int nrToSpawn = Random.Range((int)nrSpawnObjectVariation.x, (int)nrSpawnObjectVariation.y); for (int i = 0; i < nrToSpawn; i++) { RigidPart toSpawn = spawnObjectPrefabs[Random.Range(0, spawnObjectPrefabs.Length - 1)]; GameObject go = Instantiate(toSpawn.gameObject); go.SetActive(false); spawnObjects.Add(go.GetComponent <RigidPart>()); } }
void EaterCube_OnSelected(RigidPart sender) { Core.Environment.Properties.Set(this); }
/// <summary> /// Make the CommuncationPoint show properties when selected /// </summary> /// <param name="sender"></param> void commPoint_OnSelected(RigidPart sender) { Core.Environment.Properties.Set(this); }