コード例 #1
0
 public void OnDeviceSelected(RigidPart sender)
 {
     Core.Environment.Properties.Set(this.Parent);
     cylinder.Select();
     leftCube.Select();
     rightCube.Select();
 }
コード例 #2
0
    private void Awake()
    {
        int nrToSpawn = Random.Range((int)nrSpawnObjectVariation.x, (int)nrSpawnObjectVariation.y);

        for (int i = 0; i < nrToSpawn; i++)
        {
            RigidPart  toSpawn = spawnObjectPrefabs[Random.Range(0, spawnObjectPrefabs.Length - 1)];
            GameObject go      = Instantiate(toSpawn.gameObject);

            go.SetActive(false);
            spawnObjects.Add(go.GetComponent <RigidPart>());
        }
    }
コード例 #3
0
 void EaterCube_OnSelected(RigidPart sender)
 {
     Core.Environment.Properties.Set(this);
 }
コード例 #4
0
 /// <summary>
 /// Make the CommuncationPoint show properties when selected
 /// </summary>
 /// <param name="sender"></param>
 void commPoint_OnSelected(RigidPart sender)
 {
     Core.Environment.Properties.Set(this);
 }