public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 12) { Ex.Logger.Log("Revive.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("Revive.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "Name") { Ex.Logger.Log("Revive.csv中字段[Name]位置不对应"); return(false); } if (vecLine[2] != "Desc") { Ex.Logger.Log("Revive.csv中字段[Desc]位置不对应"); return(false); } if (vecLine[3] != "Type") { Ex.Logger.Log("Revive.csv中字段[Type]位置不对应"); return(false); } if (vecLine[4] != "Set") { Ex.Logger.Log("Revive.csv中字段[Set]位置不对应"); return(false); } if (vecLine[5] != "HoldTime") { Ex.Logger.Log("Revive.csv中字段[HoldTime]位置不对应"); return(false); } if (vecLine[6] != "Time") { Ex.Logger.Log("Revive.csv中字段[Time]位置不对应"); return(false); } if (vecLine[7] != "MoneyType") { Ex.Logger.Log("Revive.csv中字段[MoneyType]位置不对应"); return(false); } if (vecLine[8] != "XiaoHao") { Ex.Logger.Log("Revive.csv中字段[XiaoHao]位置不对应"); return(false); } if (vecLine[9] != "FreeTimes") { Ex.Logger.Log("Revive.csv中字段[FreeTimes]位置不对应"); return(false); } if (vecLine[10] != "BuffID") { Ex.Logger.Log("Revive.csv中字段[BuffID]位置不对应"); return(false); } if (vecLine[11] != "TeamSharing") { Ex.Logger.Log("Revive.csv中字段[TeamSharing]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)12) { return(false); } ReviveElement member = new ReviveElement(); member.ID = Convert.ToInt32(vecLine[0]); member.Name = vecLine[1]; member.Desc = vecLine[2]; member.Type = Convert.ToInt32(vecLine[3]); member.Set = Convert.ToInt32(vecLine[4]); member.HoldTime = Convert.ToInt32(vecLine[5]); member.Time = Convert.ToInt32(vecLine[6]); member.MoneyType = Convert.ToInt32(vecLine[7]); member.XiaoHao = Convert.ToInt32(vecLine[8]); member.FreeTimes = Convert.ToInt32(vecLine[9]); member.BuffID = Convert.ToInt32(vecLine[10]); member.TeamSharing = Convert.ToInt32(vecLine[11]); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }
private ReviveTable() { m_mapElements = new Dictionary <int, ReviveElement>(); m_emptyItem = new ReviveElement(); m_vecAllElements = new List <ReviveElement>(); }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 12) { Ex.Logger.Log("Revive.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Ex.Logger.Log("Revive.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "Name") { Ex.Logger.Log("Revive.csv中字段[Name]位置不对应"); return(false); } if (vecLine[2] != "Desc") { Ex.Logger.Log("Revive.csv中字段[Desc]位置不对应"); return(false); } if (vecLine[3] != "Type") { Ex.Logger.Log("Revive.csv中字段[Type]位置不对应"); return(false); } if (vecLine[4] != "Set") { Ex.Logger.Log("Revive.csv中字段[Set]位置不对应"); return(false); } if (vecLine[5] != "HoldTime") { Ex.Logger.Log("Revive.csv中字段[HoldTime]位置不对应"); return(false); } if (vecLine[6] != "Time") { Ex.Logger.Log("Revive.csv中字段[Time]位置不对应"); return(false); } if (vecLine[7] != "MoneyType") { Ex.Logger.Log("Revive.csv中字段[MoneyType]位置不对应"); return(false); } if (vecLine[8] != "XiaoHao") { Ex.Logger.Log("Revive.csv中字段[XiaoHao]位置不对应"); return(false); } if (vecLine[9] != "FreeTimes") { Ex.Logger.Log("Revive.csv中字段[FreeTimes]位置不对应"); return(false); } if (vecLine[10] != "BuffID") { Ex.Logger.Log("Revive.csv中字段[BuffID]位置不对应"); return(false); } if (vecLine[11] != "TeamSharing") { Ex.Logger.Log("Revive.csv中字段[TeamSharing]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { ReviveElement member = new ReviveElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID); readPos += GameAssist.ReadString(binContent, readPos, out member.Name); readPos += GameAssist.ReadString(binContent, readPos, out member.Desc); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Set); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HoldTime); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Time); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MoneyType); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.XiaoHao); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.FreeTimes); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.BuffID); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TeamSharing); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }