Beispiel #1
0
    public bool LoadCsv(string strContent)
    {
        if (strContent.Length == 0)
        {
            return(false);
        }
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int           contentOffset = 0;
        List <string> vecLine;

        vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
        if (vecLine.Count != 12)
        {
            Ex.Logger.Log("Revive.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("Revive.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Ex.Logger.Log("Revive.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "Desc")
        {
            Ex.Logger.Log("Revive.csv中字段[Desc]位置不对应"); return(false);
        }
        if (vecLine[3] != "Type")
        {
            Ex.Logger.Log("Revive.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[4] != "Set")
        {
            Ex.Logger.Log("Revive.csv中字段[Set]位置不对应"); return(false);
        }
        if (vecLine[5] != "HoldTime")
        {
            Ex.Logger.Log("Revive.csv中字段[HoldTime]位置不对应"); return(false);
        }
        if (vecLine[6] != "Time")
        {
            Ex.Logger.Log("Revive.csv中字段[Time]位置不对应"); return(false);
        }
        if (vecLine[7] != "MoneyType")
        {
            Ex.Logger.Log("Revive.csv中字段[MoneyType]位置不对应"); return(false);
        }
        if (vecLine[8] != "XiaoHao")
        {
            Ex.Logger.Log("Revive.csv中字段[XiaoHao]位置不对应"); return(false);
        }
        if (vecLine[9] != "FreeTimes")
        {
            Ex.Logger.Log("Revive.csv中字段[FreeTimes]位置不对应"); return(false);
        }
        if (vecLine[10] != "BuffID")
        {
            Ex.Logger.Log("Revive.csv中字段[BuffID]位置不对应"); return(false);
        }
        if (vecLine[11] != "TeamSharing")
        {
            Ex.Logger.Log("Revive.csv中字段[TeamSharing]位置不对应"); return(false);
        }

        while (true)
        {
            vecLine = GameAssist.readCsvLine(strContent, ref contentOffset);
            if ((int)vecLine.Count == 0)
            {
                break;
            }
            if ((int)vecLine.Count != (int)12)
            {
                return(false);
            }
            ReviveElement member = new ReviveElement();
            member.ID          = Convert.ToInt32(vecLine[0]);
            member.Name        = vecLine[1];
            member.Desc        = vecLine[2];
            member.Type        = Convert.ToInt32(vecLine[3]);
            member.Set         = Convert.ToInt32(vecLine[4]);
            member.HoldTime    = Convert.ToInt32(vecLine[5]);
            member.Time        = Convert.ToInt32(vecLine[6]);
            member.MoneyType   = Convert.ToInt32(vecLine[7]);
            member.XiaoHao     = Convert.ToInt32(vecLine[8]);
            member.FreeTimes   = Convert.ToInt32(vecLine[9]);
            member.BuffID      = Convert.ToInt32(vecLine[10]);
            member.TeamSharing = Convert.ToInt32(vecLine[11]);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }
Beispiel #2
0
 private ReviveTable()
 {
     m_mapElements    = new Dictionary <int, ReviveElement>();
     m_emptyItem      = new ReviveElement();
     m_vecAllElements = new List <ReviveElement>();
 }
Beispiel #3
0
    public bool LoadBin(byte[] binContent)
    {
        m_mapElements.Clear();
        m_vecAllElements.Clear();
        int nCol, nRow;
        int readPos = 0;

        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol);
        readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow);
        List <string> vecLine     = new List <string>(nCol);
        List <int>    vecHeadType = new List <int>(nCol);
        string        tmpStr;
        int           tmpInt;

        for (int i = 0; i < nCol; i++)
        {
            readPos += GameAssist.ReadString(binContent, readPos, out tmpStr);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt);
            vecLine.Add(tmpStr);
            vecHeadType.Add(tmpInt);
        }
        if (vecLine.Count != 12)
        {
            Ex.Logger.Log("Revive.csv中列数量与生成的代码不匹配!");
            return(false);
        }
        if (vecLine[0] != "ID")
        {
            Ex.Logger.Log("Revive.csv中字段[ID]位置不对应"); return(false);
        }
        if (vecLine[1] != "Name")
        {
            Ex.Logger.Log("Revive.csv中字段[Name]位置不对应"); return(false);
        }
        if (vecLine[2] != "Desc")
        {
            Ex.Logger.Log("Revive.csv中字段[Desc]位置不对应"); return(false);
        }
        if (vecLine[3] != "Type")
        {
            Ex.Logger.Log("Revive.csv中字段[Type]位置不对应"); return(false);
        }
        if (vecLine[4] != "Set")
        {
            Ex.Logger.Log("Revive.csv中字段[Set]位置不对应"); return(false);
        }
        if (vecLine[5] != "HoldTime")
        {
            Ex.Logger.Log("Revive.csv中字段[HoldTime]位置不对应"); return(false);
        }
        if (vecLine[6] != "Time")
        {
            Ex.Logger.Log("Revive.csv中字段[Time]位置不对应"); return(false);
        }
        if (vecLine[7] != "MoneyType")
        {
            Ex.Logger.Log("Revive.csv中字段[MoneyType]位置不对应"); return(false);
        }
        if (vecLine[8] != "XiaoHao")
        {
            Ex.Logger.Log("Revive.csv中字段[XiaoHao]位置不对应"); return(false);
        }
        if (vecLine[9] != "FreeTimes")
        {
            Ex.Logger.Log("Revive.csv中字段[FreeTimes]位置不对应"); return(false);
        }
        if (vecLine[10] != "BuffID")
        {
            Ex.Logger.Log("Revive.csv中字段[BuffID]位置不对应"); return(false);
        }
        if (vecLine[11] != "TeamSharing")
        {
            Ex.Logger.Log("Revive.csv中字段[TeamSharing]位置不对应"); return(false);
        }

        for (int i = 0; i < nRow; i++)
        {
            ReviveElement member = new ReviveElement();
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Name);
            readPos += GameAssist.ReadString(binContent, readPos, out member.Desc);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Type);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Set);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HoldTime);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Time);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MoneyType);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.XiaoHao);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.FreeTimes);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.BuffID);
            readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.TeamSharing);

            member.IsValidate = true;
            m_vecAllElements.Add(member);
            m_mapElements[member.ID] = member;
        }
        return(true);
    }