public WalkState(RevdiocPlayerController cont, AudioSource[] sound, PlayerStats stats) : base(cont, sound, stats)
 {
 }
 public AttackState(RevdiocPlayerController cont, AudioSource[] sound, PlayerStats stats) : base(cont, sound, stats)
 {
     hammerHitBox = pControl.hammerHitBox;
     timeActive   = pControl.hitboxTimeActive; filter = pControl.hitboxFilter; cooldown = pControl.attackCooldown;
 }
 public RevdiocState(RevdiocPlayerController cont, AudioSource[] sound, PlayerStats stats)
 {
     pControl    = cont;
     playerSound = sound;
     myStats     = stats;
 }