public WalkState(RevdiocPlayerController cont, AudioSource[] sound, PlayerStats stats) : base(cont, sound, stats) { }
public AttackState(RevdiocPlayerController cont, AudioSource[] sound, PlayerStats stats) : base(cont, sound, stats) { hammerHitBox = pControl.hammerHitBox; timeActive = pControl.hitboxTimeActive; filter = pControl.hitboxFilter; cooldown = pControl.attackCooldown; }
public RevdiocState(RevdiocPlayerController cont, AudioSource[] sound, PlayerStats stats) { pControl = cont; playerSound = sound; myStats = stats; }