Exemplo n.º 1
0
 private void Start()
 {
     _supportedColors = new[] { Color.red, Color.yellow, Color.blue, Color.black, Color.white };
     _colorPointer = 0;
     resetTimer = Camera.main.GetComponent<RestartSceneAfterTimeout>();
     //renderer.material.color = Color.red;
 }
Exemplo n.º 2
0
        private void Start()
        {
            _leap = new Controller();
            if (transform == null)
            {
                Debug.LogError("Must have a parent object to control");
            }

            _originCamPosition = Camera.main.transform.position;
            _resetTimer = Camera.main.GetComponent<RestartSceneAfterTimeout>();

            _leap.EnableGesture(Gesture.GestureType.TYPECIRCLE);
            _leap.EnableGesture(Gesture.GestureType.TYPESCREENTAP);

            _pointerZOffset = pointer.transform.position.z;

            _pointer = Instantiate(pointer, pointer.transform.position, pointer.transform.rotation) as GameObject;

            _registerdCircleHandler = new List<Action<Gesture>>
            {
                HandleCircleGestureForTurnables,
                HandleCircleGestureForViewChange
            };
        }
Exemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        _leap = new Controller();
        if (transform == null)
        {
            Debug.LogError("Must have a parent object to control");
        }

        _resetTimer = Camera.main.GetComponent<RestartSceneAfterTimeout>();
    }