private void Start() { _supportedColors = new[] { Color.red, Color.yellow, Color.blue, Color.black, Color.white }; _colorPointer = 0; resetTimer = Camera.main.GetComponent<RestartSceneAfterTimeout>(); //renderer.material.color = Color.red; }
private void Start() { _leap = new Controller(); if (transform == null) { Debug.LogError("Must have a parent object to control"); } _originCamPosition = Camera.main.transform.position; _resetTimer = Camera.main.GetComponent<RestartSceneAfterTimeout>(); _leap.EnableGesture(Gesture.GestureType.TYPECIRCLE); _leap.EnableGesture(Gesture.GestureType.TYPESCREENTAP); _pointerZOffset = pointer.transform.position.z; _pointer = Instantiate(pointer, pointer.transform.position, pointer.transform.rotation) as GameObject; _registerdCircleHandler = new List<Action<Gesture>> { HandleCircleGestureForTurnables, HandleCircleGestureForViewChange }; }
// Use this for initialization void Start() { _leap = new Controller(); if (transform == null) { Debug.LogError("Must have a parent object to control"); } _resetTimer = Camera.main.GetComponent<RestartSceneAfterTimeout>(); }