Exemplo n.º 1
0
    void WinAnimations(int WinPnum)
    {
        PMS.disablePlayerControls();
        Stats.ShowStats();
        //Invoke("RestartMatch", 10f);
        CanCheck = false;
        RS.DisableControls();

        GameObject tmp;

        tmp = Instantiate(RandomShooter, new Vector3(8, 4, 0), Quaternion.identity) as GameObject;
        tmp.GetComponent <ParticleSystem> ().startColor = ES.GetColor(WinPnum);
        tmp = Instantiate(RandomShooter, new Vector3(8, -4, 0), Quaternion.identity) as GameObject;
        tmp.GetComponent <ParticleSystem> ().startColor = ES.GetColor(WinPnum);
        tmp = Instantiate(RandomShooter, new Vector3(-8, 4, 0), Quaternion.identity) as GameObject;
        tmp.GetComponent <ParticleSystem> ().startColor = ES.GetColor(WinPnum);
        tmp = Instantiate(RandomShooter, new Vector3(-8, -4, 0), Quaternion.identity) as GameObject;
        tmp.GetComponent <ParticleSystem> ().startColor = ES.GetColor(WinPnum);
        tmp = Instantiate(RandomShooter, new Vector3(0, 4, 0), Quaternion.identity) as GameObject;
        tmp.GetComponent <ParticleSystem> ().startColor = ES.GetColor(WinPnum);
        tmp = Instantiate(RandomShooter, new Vector3(0, -4, 0), Quaternion.identity) as GameObject;
        tmp.GetComponent <ParticleSystem> ().startColor = ES.GetColor(WinPnum);
        for (int i = 0; i < 10; i++)
        {
            //WinBackgrounds[i].GetComponent<Image>().color = ES.GetColor(WinPnum);
            //WinBackgrounds[i].GetComponent<UIAnimationScript>().MakeActive();
        }
        //WinText.enabled = true;
    }